xglFogi( GL_FOG_MODE, GL_EXP2 );
// FG_LOG( FG_INPUT, FG_DEBUG, "Fog density = " << fog_density );
- FG_LOG( FG_INPUT, FG_INFO,
- "Fog exp2 density = " << fog_exp2_density );
+ // FG_LOG( FG_INPUT, FG_INFO,
+ // "Fog exp2 density = " << fog_exp2_density );
}
};