]> git.mxchange.org Git - flightgear.git/blobdiff - src/Weather/weather.hxx
Latest YASim changes.
[flightgear.git] / src / Weather / weather.hxx
index e703d704b7ffca3a2ecd40604fc1cc3813fa00c4..c8728e85494af9a296ca80128fc015799b925884 100644 (file)
@@ -27,7 +27,7 @@
 
 #include <simgear/compiler.h>
 
-#include <simgear/xgl/xgl.h>
+#include <GL/gl.h>
 
 #ifdef SG_HAVE_STD_INCLUDES
 #  include <cmath>
@@ -55,7 +55,7 @@ public:
     inline double get_visibility() const { return visibility; }
 
     inline void set_visibility( double v ) {
-       xglMatrixMode(GL_MODELVIEW);
+       glMatrixMode(GL_MODELVIEW);
        // in meters
        visibility = v;
 
@@ -66,11 +66,11 @@ public:
        fog_exp2_density = sqrt( -log(0.01) ) / visibility;
 
        // Set correct opengl fog density
-       xglFogf (GL_FOG_DENSITY, fog_exp2_density);
-       xglFogi( GL_FOG_MODE, GL_EXP2 );
+       glFogf (GL_FOG_DENSITY, fog_exp2_density);
+       glFogi( GL_FOG_MODE, GL_EXP2 );
 
-       // FG_LOG( FG_INPUT, FG_DEBUG, "Fog density = " << fog_density );
-       // FG_LOG( FG_INPUT, FG_INFO, 
+       // SG_LOG( SG_INPUT, SG_DEBUG, "Fog density = " << fog_density );
+       // SG_LOG( SG_INPUT, SG_INFO, 
        //         "Fog exp2 density = " << fog_exp2_density );
     }
 };