]> git.mxchange.org Git - flightgear.git/blobdiff - src/WeatherCM/FGLocalWeatherDatabase.h
Erik Hofman:
[flightgear.git] / src / WeatherCM / FGLocalWeatherDatabase.h
index 8dd8aeeb642267149e9287d4bebc5effb4e71717..60063fa173bbdc7ae5fe9a04a42f9204e01f44f2 100644 (file)
@@ -42,6 +42,8 @@ HISTORY
                                 Eberly's spherical interpolation code. This
                                stops our dependancy on the (ugly) voronoi
                                code and simplyfies the code structure a lot.
+18.07.2001 Christian Mayer      Added the posibility to limit the amount of 
+                                stations for a faster init.
 *****************************************************************************/
 
 /****************************************************************************/
@@ -58,12 +60,16 @@ HISTORY
 
 #include <plib/sg.h>
 
+#include <Main/fgfs.hxx>
+
+#include <simgear/constants.h>
+#include <simgear/misc/props.hxx>
+
 #include "sphrintp.h"
 
 #include "FGPhysicalProperties.h"
 #include "FGPhysicalProperty.h"
 
-
 #include "FGWeatherFeature.h"
 #include "FGWeatherDefs.h"
 #include "FGThunderstorm.h"
@@ -71,18 +77,50 @@ HISTORY
 /****************************************************************************/
 /* DEFINES                                                                 */
 /****************************************************************************/
-FG_USING_STD(vector);
-FG_USING_STD(string);
-FG_USING_NAMESPACE(std);
+SG_USING_STD(vector);
+SG_USING_STD(string);
+SG_USING_NAMESPACE(std);
 
 /****************************************************************************/
 /* CLASS DECLARATION                                                       */
 /****************************************************************************/
-class FGLocalWeatherDatabase
+struct _FGLocalWeatherDatabaseCache
+{
+    sgVec3             last_known_position;
+    //sgVec3             current_position;
+    SGPropertyNode     *latitude_deg;
+    SGPropertyNode     *longitude_deg;
+    SGPropertyNode     *altitude_ft;
+    FGPhysicalProperty last_known_property;
+};
+
+class FGLocalWeatherDatabase : public FGSubsystem
 {
 private:
 protected:
-    SphereInterpolate<FGPhysicalProperties> *database;
+    SphereInterpolate            *database_logic;
+    vector<FGPhysicalProperties> database_data;
+#ifndef macintosh
+    FGPhysicalProperties DatabaseEvaluate(const sgVec2& p) const
+    {
+        sgVec2 p_converted = {p[0]*(SGD_2PI/360.0),
+                              p[1]*(SGD_2PI/360.0)};
+        EvaluateData d = database_logic->Evaluate(p_converted);
+        return database_data[d.index[0]]*d.percentage[0] + 
+               database_data[d.index[1]]*d.percentage[1] + 
+               database_data[d.index[2]]*d.percentage[2] ; 
+    }
+#endif
+    FGPhysicalProperties DatabaseEvaluate(const sgVec3& p) const
+    {
+        sgVec3 p_converted = {p[0]*(SGD_2PI/360.0),
+                              p[1]*(SGD_2PI/360.0),
+                              p[2]                };
+        EvaluateData d = database_logic->Evaluate(p_converted);
+        return database_data[d.index[0]]*d.percentage[0] + 
+               database_data[d.index[1]]*d.percentage[1] + 
+               database_data[d.index[2]]*d.percentage[2] ; 
+    }
 
     typedef vector<sgVec2>      pointVector;
     typedef vector<pointVector> tileVector;
@@ -92,12 +130,25 @@ protected:
     /************************************************************************/
     WeatherPrecision WeatherVisibility;        //how far do I need to simulate the
                                        //local weather? Unit: metres
-    sgVec3 last_known_position;
+
+    _FGLocalWeatherDatabaseCache *cache;
+    inline void check_cache_for_update(void) const;
 
     bool Thunderstorm;                 //is there a thunderstorm near by?
     FGThunderstorm *theThunderstorm;   //pointer to the thunderstorm.
 
 public:
+    /************************************************************************/
+    /* for tieing them to the property system                              */
+    /************************************************************************/
+    inline WeatherPrecision get_wind_north() const;
+    inline WeatherPrecision get_wind_east() const;
+    inline WeatherPrecision get_wind_up() const;
+    inline WeatherPrecision get_temperature() const;
+    inline WeatherPrecision get_air_pressure() const;
+    inline WeatherPrecision get_vapor_pressure() const;
+    inline WeatherPrecision get_air_density() const;
+
     static FGLocalWeatherDatabase *theFGLocalWeatherDatabase;  
     
     enum DatabaseWorkingType {
@@ -114,7 +165,7 @@ public:
 
     void init( const WeatherPrecision visibility,
               const DatabaseWorkingType type,
-              const stringroot );
+              const string &root );
 
     /************************************************************************/
     /* Constructor and Destructor                                          */
@@ -122,10 +173,11 @@ public:
     FGLocalWeatherDatabase(
        const sgVec3&             position,
        const string&             root,
-       const WeatherPrecision    visibility = DEFAULT_WEATHER_VISIBILITY,
-       const DatabaseWorkingType type       = PREFERED_WORKING_TYPE)
+       const DatabaseWorkingType type       = PREFERED_WORKING_TYPE,
+       const WeatherPrecision    visibility = DEFAULT_WEATHER_VISIBILITY)
     {
-       sgCopyVec3( last_known_position, position );
+        cache = new _FGLocalWeatherDatabaseCache;
+       sgCopyVec3( cache->last_known_position, position );
 
        init( visibility, type, root );
 
@@ -137,10 +189,11 @@ public:
        const WeatherPrecision    position_lon,
        const WeatherPrecision    position_alt,
        const string&             root,
-       const WeatherPrecision    visibility = DEFAULT_WEATHER_VISIBILITY,
-       const DatabaseWorkingType type       = PREFERED_WORKING_TYPE)
+       const DatabaseWorkingType type       = PREFERED_WORKING_TYPE,
+       const WeatherPrecision    visibility = DEFAULT_WEATHER_VISIBILITY)
     {
-       sgSetVec3( last_known_position, position_lat, position_lon, position_alt );
+        cache = new _FGLocalWeatherDatabaseCache;
+       sgSetVec3( cache->last_known_position, position_lat, position_lon, position_alt );
 
        init( visibility, type, root );
 
@@ -161,10 +214,18 @@ public:
     void update(const sgVec3& p);                              //position has  changed
     void update(const sgVec3& p, const WeatherPrecision dt);   //time and/or position has changed
 
+    /************************************************************************/
+    /* define methods requited for FGSubsystem                             */
+    /************************************************************************/
+    virtual void init () { /* do nothing; that's done in the constructor */ };
+    virtual void bind ();
+    virtual void unbind ();
+    virtual void update (int dt) { update((float) dt); };
+
     /************************************************************************/
     /* Get the physical properties on the specified point p                */
     /************************************************************************/
-#ifdef MACOS
+#ifdef macintosh
     /* fix a problem with mw compilers in that they don't know the
        difference between the next two methods. Since the first one
        doesn't seem to be used anywhere, I commented it out. This is
@@ -225,6 +286,72 @@ WeatherPrecision inline FGLocalWeatherDatabase::getWeatherVisibility(void) const
     return WeatherVisibility;
 }
 
+inline void FGLocalWeatherDatabase::check_cache_for_update(void) const
+{
+  if ( ( cache->last_known_position[0] == cache->latitude_deg->getFloatValue() ) &&
+       ( cache->last_known_position[1] == cache->longitude_deg->getFloatValue() ) &&
+       ( cache->last_known_position[2] == cache->altitude_ft->getFloatValue() * SG_FEET_TO_METER ) )
+    return; //nothing to do 
+
+  sgVec3 position = { cache->latitude_deg->getFloatValue(), 
+                      cache->longitude_deg->getFloatValue(), 
+                      cache->altitude_ft->getFloatValue() * SG_FEET_TO_METER };
+
+  sgCopyVec3(cache->last_known_position, position);
+  cache->last_known_property = get(position);
+}
+
+inline WeatherPrecision FGLocalWeatherDatabase::get_wind_north() const
+{
+  check_cache_for_update();
+
+  return cache->last_known_property.Wind[0];
+}
+
+inline WeatherPrecision FGLocalWeatherDatabase::get_wind_east() const
+{
+  check_cache_for_update();
+
+  return cache->last_known_property.Wind[1];
+}
+
+inline WeatherPrecision FGLocalWeatherDatabase::get_wind_up() const
+{
+  check_cache_for_update();
+
+  return cache->last_known_property.Wind[2];
+}
+
+inline WeatherPrecision FGLocalWeatherDatabase::get_temperature() const
+{
+  check_cache_for_update();
+
+  return cache->last_known_property.Temperature;
+}
+
+inline WeatherPrecision FGLocalWeatherDatabase::get_air_pressure() const
+{
+  check_cache_for_update();
+
+  return cache->last_known_property.AirPressure;
+}
+
+inline WeatherPrecision FGLocalWeatherDatabase::get_vapor_pressure() const
+{
+  check_cache_for_update();
+
+  return cache->last_known_property.VaporPressure;
+}
+
+inline WeatherPrecision FGLocalWeatherDatabase::get_air_density() const
+{
+  // check_for_update();
+  // not required, as the called functions will do that
+
+  return (get_air_pressure()*FG_WEATHER_DEFAULT_AIRDENSITY*FG_WEATHER_DEFAULT_TEMPERATURE) / 
+        (get_temperature()*FG_WEATHER_DEFAULT_AIRPRESSURE);
+}
+
 
 /****************************************************************************/
 #endif /*FGLocalWeatherDatabase_H*/