#include <plib/sg.h>
-#include <Math/sphrintp.h>
+#include "sphrintp.h"
#include "FGPhysicalProperties.h"
#include "FGPhysicalProperty.h"
/************************************************************************/
/* Get the physical properties on the specified point p */
/************************************************************************/
+#ifdef MACOS
+ /* fix a problem with mw compilers in that they don't know the
+ difference between the next two methods. Since the first one
+ doesn't seem to be used anywhere, I commented it out. This is
+ supposed to be fixed in the forthcoming CodeWarrior Release
+ 6. */
+#else
FGPhysicalProperties get(const sgVec2& p) const;
+#endif
FGPhysicalProperty get(const sgVec3& p) const;
WeatherPrecision getAirDensity(const sgVec3& p) const;