noinst_LIBRARIES = libWeatherCM.a
+EXTRA_DIST = linintp2.h linintp2.inl sphrintp.h sphrintp.inl
+
libWeatherCM_a_SOURCES = \
FGAirPressureItem.cpp FGAirPressureItem.h \
FGCloud.h FGCloudItem.cpp FGCloudItem.h \
- FGGlobalWeatherDatabase.cpp FGGlobalWeatherDatabase.h \
FGLocalWeatherDatabase.cpp FGLocalWeatherDatabase.h \
- FGMicroWeather.cpp FGMicroWeather.h \
FGPhysicalProperties.cpp FGPhysicalProperties.h \
FGPhysicalProperty.cpp FGPhysicalProperty.h \
FGSnowRain.h \
FGThunderstorm.cpp FGThunderstorm.h \
FGTurbulenceItem.cpp FGTurbulenceItem.h \
FGVaporPressureItem.cpp FGVaporPressureItem.h \
- FGVoronoi.cpp FGVoronoi.h \
FGWeatherDefs.h FGWeatherFeature.h FGWeatherUtils.h \
FGWeatherParse.cpp FGWeatherParse.h \
FGWeatherVectorWrap.h \
FGWindItem.cpp FGWindItem.h
-INCLUDES += -I$(top_builddir) -I$(top_builddir)/Lib -I$(top_builddir)/Simulator
+INCLUDES += -I$(top_builddir) -I$(top_builddir)/src