#define SPHRINTP_H
#include <simgear/compiler.h>
-#include <iostream>
+#include STL_IOSTREAM
#include "linintp2.h"
#include <plib/sg.h>
+#ifndef SG_HAVE_NATIVE_SGI_COMPILERS
SG_USING_NAMESPACE(std);
SG_USING_STD(cout);
+#endif
class SphereInterpolate