debug(("aquaBossMainInit\n"));
map.boss[0] = new Boss();
- strncpy(map.boss[0]->name, "BioMech Aqua Blob", sizeof map.boss[0]->name);
+ strlcpy(map.boss[0]->name, "BioMech Aqua Blob", sizeof map.boss[0]->name);
map.boss[0]->health = 45 * game.skill;
map.boss[0]->maxHealth = 45 * game.skill;
map.boss[0]->setSprites(graphics.getSprite("AquaBossRight", true), graphics.getSprite("AquaBossLeft", true), graphics.getSprite("AquaBossLeft", true));