]> git.mxchange.org Git - quix0rs-blobwars.git/blobdiff - src/bosses.cpp
Add position information to sounds effects.
[quix0rs-blobwars.git] / src / bosses.cpp
index 0af6d84d875dcb866100f3ce0c9f444abf595a0e..7c4c26a2a309cc5a39d68ae2d57bfa256e9d6dba 100644 (file)
@@ -438,7 +438,7 @@ bool isCorrectShieldFrequency(Entity *bullet)
                Math::removeBit(&bullet->flags, ENT_WEIGHTLESS);
                Math::removeBit(&bullet->flags, ENT_BOUNCES);
                
-               audio.playSound(SND_RICO1, CH_ANY);
+               audio.playSound(SND_RICO1, CH_ANY, bullet->x);
                
                return false;
        }
@@ -485,7 +485,7 @@ void checkBossBulletCollisions(Entity *bullet)
                                if (!(self->flags & ENT_IMMUNE))
                                {
                                        self->health -= bullet->damage;
-                                       audio.playSound(SND_CLANG, CH_ANY);
+                                       audio.playSound(SND_CLANG, CH_ANY, bullet->x);
                                        addColorParticles(bullet->x, bullet->y, Math::rrand(25, 75), -1);
                                        Math::removeBit(&bullet->flags, ENT_SPARKS);
                                        Math::removeBit(&bullet->flags, ENT_PUFFS);