debug(("droidBossInit\n"));
map.boss[0] = new Boss();
- strncpy(map.boss[0]->name, "BioMech Jetpack Blob", sizeof map.boss[0]->name);
+ strlcpy(map.boss[0]->name, "BioMech Jetpack Blob", sizeof map.boss[0]->name);
map.boss[0]->health = 30 * game.skill;
map.boss[0]->maxHealth = 30 * game.skill;
map.boss[0]->setSprites(graphics.getSprite("JetpackBlobRight1", true), graphics.getSprite("JetpackBlobLeft1", true), graphics.getSprite("JetpackBlobLeft1", true));
for (int i = 1 ; i < 6 ; i++)
{
map.boss[i] = new Boss();
- strncpy(map.boss[i]->name, "Orb Bomb", sizeof map.boss[i]->name);
+ strlcpy(map.boss[i]->name, "Orb Bomb", sizeof map.boss[i]->name);
map.boss[i]->setSprites(graphics.getSprite("DroidOrb", true), graphics.getSprite("DroidOrb", true), graphics.getSprite("DroidOrb", true));
map.boss[i]->active = false;
map.boss[i]->face = 1;