map.boss[0]->die = &galdovFinalDie;
Math::addBit(&map.boss[0]->flags, ENT_AIMS);
- audio.loadSound(SND_BOSSCUSTOM1, "sound/galdovSplit.wav");
- audio.loadSound(SND_BOSSCUSTOM2, "sound/galdovPain.wav");
- audio.loadSound(SND_BOSSCUSTOM3, "sound/galdovDie.wav");
+ audio.loadSound(SND_BOSSCUSTOM1, "sound/galdovSplit");
+ audio.loadSound(SND_BOSSCUSTOM2, "sound/galdovPain");
+ audio.loadSound(SND_BOSSCUSTOM3, "sound/galdovDie");
map.setMainBossPart(map.boss[0]);