void galdovSplit(int i)
{
- audio.playSound(SND_BOSSCUSTOM1, CH_AMBIANCE);
+ audio.playSound(SND_BOSSCUSTOM1, CH_AMBIANCE, map.boss[0]->x);
map.boss[i]->active = true;
map.boss[i]->health = 4 * game.skill;
if (map.mainBossPart != NULL)
{
map.mainBossPart = NULL;
- audio.playSound(SND_BOSSCUSTOM2, CH_AMBIANCE);
+ audio.playSound(SND_BOSSCUSTOM2, CH_AMBIANCE, self->x);
}
if ((self->health % 5) == 0)