Math::addBit(&map.boss[0]->flags, ENT_AIMS);
- SDL_SetSurfaceAlphaMod(graphics.getSprite("GaldovInvsLeft", true)->image[0], 100);
- SDL_SetSurfaceAlphaMod(graphics.getSprite("GaldovInvsRight", true)->image[0], 100);
+ SDL_SetAlpha(graphics.getSprite("GaldovInvsLeft", true)->image[0], 100);
+ SDL_SetAlpha(graphics.getSprite("GaldovInvsRight", true)->image[0], 100);
for (int i = 1 ; i < 10 ; i++)
{