/*
-Copyright (C) 2004 Parallel Realities
+Copyright (C) 2004-2011 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
Math::addBit(&map.boss[0]->flags, ENT_AIMS);
- SDL_SetAlpha(graphics.getSprite("GaldovInvsLeft", true)->image[0], SDL_SRCALPHA|SDL_RLEACCEL, 100);
- SDL_SetAlpha(graphics.getSprite("GaldovInvsRight", true)->image[0], SDL_SRCALPHA|SDL_RLEACCEL, 100);
+ SDL_SetAlpha(graphics.getSprite("GaldovInvsLeft", true)->image[0], 100);
+ SDL_SetAlpha(graphics.getSprite("GaldovInvsRight", true)->image[0], 100);
for (int i = 1 ; i < 10 ; i++)
{
map.setMainBossPart(map.boss[0]);
- audio.loadSound(SND_BOSSCUSTOM1, "sound/galdovSplit.wav");
- audio.loadSound(SND_BOSSCUSTOM2, "sound/galdovPain.wav");
+ audio.loadSound(SND_BOSSCUSTOM1, "sound/galdovSplit");
+ audio.loadSound(SND_BOSSCUSTOM2, "sound/galdovPain");
debug(("galdovInit: Done\n"));
}