Uint32 then, frames, frameLimit, millis, frameCounter;
- #if !USEPAK
+ #if DEBUG
Uint32 now;
char fps[10];
strncpy(fps, "fps", sizeof fps);
{
player.health = -99;
- //#if USEPAK
if ((!map.isBossMission) && (replayData.replayMode == REPLAY_MODE::NONE))
{
showMissionInformation();
}
- //#endif
game.levelsStarted++;
}
engine.setInfoMessage("Skipping Mission...", 2, INFO_OBJECTIVE);
}
- #if !USEPAK
+ #if DEBUG
if (engine.keyState[SDLK_F1])
{
autoCompleteAllObjectives(false);
if (game.missionOverReason == MIS_GAMECOMPLETE)
frameLimit = SDL_GetTicks() + 64;
- #if !USEPAK
+ #if DEBUG
graphics.drawString(fps, 600, 30, true, graphics.screen);
if (SDL_GetTicks() > frameCounter + 500)