/*
Copyright (C) 2004-2011 Parallel Realities
+Copyright (C) 2011-2015 Perpendicular Dimensions
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
{
loadResources();
- Sprite *sprite = graphics.getSpriteHead();
-
int x, y, h;
unsigned int frameLimit = SDL_GetTicks() + 16;
SDL_FillRect(graphics.screen, NULL, graphics.black);
- sprite = graphics.getSpriteHead();
+ Sprite *sprite = graphics.getSpriteHead();
while (sprite->next != NULL)
{