audio.free();
graphics.loadBackground("gfx/main/worldMap.jpg");
- audio.loadMusic("music/forAFriend.mod");
+ audio.loadMusic("music/hub");
// we might want this now, for medals
audio.loadSound(SND_ITEM, "sound/item.wav");
char name[50], level[50], requiredLevel[50];
int x, y;
- #if !USEPAK
+ #if DEBUG
char pos[50];
#endif
graphics.drawRect(10, 430, 620, 40, graphics.black, graphics.white, graphics.screen);
- #if !USEPAK
+ #if DEBUG
snprintf(pos, sizeof pos, "%.3d:%.3d", engine.getMouseX(), engine.getMouseY());
graphics.drawString(pos, 320, 15, true, graphics.screen);
#endif