graphics.setFontColor(0xff, 0xff, 0xff, 0x00, 0x00, 0x00);
- y += 10;
-
snprintf(string, sizeof string, "%s - %.2d:%.2d:%.2d", _("Mission Time"), game.currentMissionHours, game.currentMissionMinutes, game.currentMissionSeconds);
graphics.drawString(string, 320, 430, TXT_CENTERED, graphics.screen);
}
SDL_Surface *text1;
SDL_Surface *text2 = NULL;
SDL_Surface *text3 = NULL;
- SDL_Surface *icon;
+ SDL_Surface *icon = NULL;
SDL_Surface *panel;
int w = 0;