//
int initMedalService(void *data)
{
+ (void)data;
+
SDL_mutexP(medalServer.lock);
char connectMessage[1024];
}
// Increase the size of the window if we have large desktop resolutions
- SDL_DisplayMode displayMode = {0};
+ SDL_DisplayMode displayMode = {};
SDL_GetDesktopDisplayMode(0, &displayMode);
int w = graphics.screen->w;
int h = graphics.screen->h;