]> git.mxchange.org Git - quix0rs-blobwars.git/blobdiff - src/init.cpp
Fix grenades going backwards when the player is moving.
[quix0rs-blobwars.git] / src / init.cpp
index 1e947c0c90db7c3718f5e6da250205c9fb8a13c3..a274ad8a9d48a9f69c367eafe46cc0c01c5c3fbe 100644 (file)
@@ -286,14 +286,45 @@ void initSystem()
 
        graphics.screen = SDL_CreateRGBSurface(0, 640, 480, 32, 0xff0000, 0xff00, 0xff, 0xff000000);
 
-       graphics.window = SDL_CreateWindow("Blobwars: Metal Blob Solid", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, graphics.screen->w, graphics.screen->h, 0);
+       if (graphics.screen == NULL)
+       {
+               printf("Couldn't set 640x480 video mode: %s\n", SDL_GetError());
+               exit(1);
+       }
+
+       // Increase the size of the window if we have large desktop resolutions
+       SDL_DisplayMode displayMode{0};
+       SDL_GetDesktopDisplayMode(0, &displayMode);
+       int w = graphics.screen->w;
+       int h = graphics.screen->h;
+       while (displayMode.w > w * 2 && displayMode.h > h * 2)
+       {
+               w *= 2;
+               h *= 2;
+       }
+
+       graphics.window = SDL_CreateWindow("Blobwars: Metal Blob Solid", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, w, h, SDL_WINDOW_RESIZABLE);
+
+       if (graphics.window == NULL)
+       {
+               printf("Couldn't create %dx%d window: %s\n", w, h, SDL_GetError());
+               exit(1);
+       }
+
        graphics.renderer = SDL_CreateRenderer(graphics.window, -1, SDL_RENDERER_PRESENTVSYNC);
+
+       if (graphics.renderer == NULL)
+       {
+               printf("Couldn't create renderer: %s\n", SDL_GetError());
+               exit(1);
+       }
+
        SDL_RenderSetLogicalSize(graphics.renderer, graphics.screen->w, graphics.screen->h);
        graphics.texture = SDL_CreateTexture(graphics.renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, graphics.screen->w, graphics.screen->h);
 
-       if (graphics.window == NULL)
+       if (graphics.texture == NULL)
        {
-               printf("Couldn't set 640x480 video mode: %s\n", SDL_GetError());
+               printf("Could not create %dx%d texture: %s\n", graphics.screen->w, graphics.screen->h, SDL_GetError());
                exit(1);
        }