void doItems()
{
Entity *item = (Entity*)map.itemList.getHead();
- Entity *previous = item;
-
- int x, y;
while (item->next != NULL)
{
- previous = item;
+ Entity *previous = item;
item = (Entity*)item->next;
continue;
}
- x = (int)(item->x - engine.playerPosX);
- y = (int)(item->y - engine.playerPosY);
+ int x = (int)(item->x - engine.playerPosX);
+ int y = (int)(item->y - engine.playerPosY);
item->think();