return;
graphics.setFontSize(1);
+ graphics.setFontColor(0xff, 0xff, 0xff, 0x00, 0x00, 0x00);
sprintf(message, _("Saving Game to Save Slot #%d. Please Wait..."), slot + 1);
graphics.drawString(message, 320, 220, true, graphics.screen);
graphics.updateScreen();