#include <locale.h>
+Audio audio;
+Config config;
+Engine engine;
+Game game;
+GameData gameData;
+Graphics graphics;
+Map map;
+ReplayData replayData;
+MedalServer medalServer;
+
+Entity defEnemy[MAX_ENEMIES];
+Entity defItem[MAX_ITEMS];
+Entity player;
+Weapon weapon[MAX_WEAPONS];
+
void showVersion()
{
printf(_(