extern void easyGameFinished();
extern void presentPlayerMedal(const char *tname);
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-Audio audio;
-Config config;
-Engine engine;
-Game game;
-GameData gameData;
-Graphics graphics;
-Map map;
-ReplayData replayData;
-MedalServer medalServer;
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-Entity defEnemy[MAX_ENEMIES];
-Entity defItem[MAX_ITEMS];
-Entity player;
-Weapon weapon[MAX_WEAPONS];