#include "mapEditor.h"
+Config config;
+ReplayData replayData;
+
void drawMap(int mapX, int mapY)
{
SDL_Rect r;
exit(1);
}
+ config.engine = &engine;
+
+ replayData.reset();
+
atexit(cleanup);
engine.useAudio = 0;
{
engine.getInput();
config.populate();
- engine.doPause();
+ config.doPause();
engine.doFrameLoop();
graphics.updateScreen();