#include "mapEditor.h"
-Config config;
-ReplayData replayData;
-
void drawMap(int mapX, int mapY)
{
SDL_Rect r;
exit(1);
}
- config.engine = &engine;
-
- replayData.reset();
-
atexit(cleanup);
engine.useAudio = 0;
{
engine.getInput();
config.populate();
- config.doPause();
+ engine.doPause();
engine.doFrameLoop();
graphics.updateScreen();