#include "mapEditor.h"
+String *stringHead = new String;
+String *stringTail = stringHead;
+
+Audio audio;
+Engine engine;
+Game game;
+GameData gameData;
+Graphics graphics;
+Map map;
+
+Entity defEnemy[MAX_ENEMIES];
+Entity defItem[MAX_ITEMS];
+Entity player;
+Weapon weapon[MAX_WEAPONS];
+
MedalServer medalServer;
Config config;
ReplayData replayData;