if (!gameData.stagePreviouslyCleared(game.stageName))
{
+ presentPlayerMedal(game.stageName);
game.stagesCleared++;
}
}
game.totalUpStats();
+
+ if (game.totalEnemiesDefeated >= 1000)
+ {
+ presentPlayerMedal("1000_Enemies");
+ }
+
+ if (game.totalEnemiesDefeated >= 2500)
+ {
+ presentPlayerMedal("2500_Enemies");
+ }
}
void clearAllMissionData()