graphics.blit(panel, (640 - panel->w) / 2, (480 - panel->h) / 2, graphics.background, false);
- audio.loadSound(0, "sound/pop1.wav");
- audio.loadSound(1, "sound/cheer.wav");
+ audio.loadSound(0, "sound/pop1");
+ audio.loadSound(1, "sound/cheer");
SDL_FillRect(graphics.screen, NULL, graphics.black);
graphics.updateScreen();