int y = 520;
int miaY = 335;
int clearY = 520;
- Objective *objective = (Objective*)map.objectiveList.getHead();
Entity *mia = (Entity*)map.miaList.getHead();
Sprite *teleportStar = graphics.getSprite("TeleportStar", true);
char message[256];
place += 25;
}
- if (count > colCount)
- count = colCount;
-
if (place > (colCount * 25))
place = colCount * 25;
}
}
- objective = (Objective*)map.objectiveList.getHead();
+ Objective *objective = (Objective*)map.objectiveList.getHead();
engine.setPlayerPosition(0, 0, -1, -1, -1, -1);