char *data = new char[128];
strlcpy(data, tname, 128);
- SDL_Thread *thread = SDL_CreateThread(medalWorker, (void*)data);
+ SDL_Thread *thread = SDL_CreateThread(medalWorker, "MedalWorker", (void*)data);
if (thread == NULL)
{
}
#if DEBUG
- if (engine.keyState[SDLK_1])
+ if (engine.keyState[SDL_SCANCODE_1])
player.currentWeapon = &weapon[WP_PISTOL];
- else if (engine.keyState[SDLK_2])
+ else if (engine.keyState[SDL_SCANCODE_2])
player.currentWeapon = &weapon[WP_MACHINEGUN];
- else if (engine.keyState[SDLK_3])
+ else if (engine.keyState[SDL_SCANCODE_3])
player.currentWeapon = &weapon[WP_GRENADES];
- else if (engine.keyState[SDLK_4])
+ else if (engine.keyState[SDL_SCANCODE_4])
player.currentWeapon = &weapon[WP_LASER];
- else if (engine.keyState[SDLK_5])
+ else if (engine.keyState[SDL_SCANCODE_5])
player.currentWeapon = &weapon[WP_SPREAD];
#endif