*/
#include "headers.h"
+#include "SDL_thread.h"
extern void throwAndDamageEntity(Entity *ent, int damage, int minDX, int maxDX, int DY);
extern void moveEntity(Entity *ent);
extern Game game;
extern Graphics graphics;
extern Map map;
+extern MedalServer medalServer;
extern Entity player;
extern Weapon weapon[MAX_WEAPONS];