SDL_SetAlpha(title, SDL_SRCALPHA|SDL_RLEACCEL, 0);
- audio.loadMusic("music/helmet-shake.mod");
+ audio.loadMusic("music/title");
graphics.loadBackground("gfx/main/CircuitBoard.jpg");
SDL_SetAlpha(graphics.background, SDL_SRCALPHA|SDL_RLEACCEL, 0);
SDL_Surface *device = graphics.quickSprite("credit", graphics.loadImage("gfx/main/creditsDevice.png"));
float deviceY = y[numberOfCredits - 7] - 50;
- audio.loadMusic("music/autumnsDawning.s3m");
+ audio.loadMusic("music/credits");
audio.playMusic();
engine.resetTimeDifference();