switch (trap->type)
{
case TRAP_TYPE_MINE:
- audio.playSound(SND_ROCKET, CH_SPAWN);
+ audio.playSound(SND_ROCKET, CH_SPAWN, trap->x);
break;
case TRAP_TYPE_SPIKE:
- audio.playSound(SND_ROCKET, CH_SPAWN);
+ audio.playSound(SND_ROCKET, CH_SPAWN, trap->x);
break;
case TRAP_TYPE_SWING:
- audio.playSound(SND_THROW, CH_SPAWN);
+ audio.playSound(SND_THROW, CH_SPAWN, trap->x);
break;
case TRAP_TYPE_BARRIER:
if ((absX <= 640) && (absY <= 480))
{
- audio.playSound(SND_ELECTRICITY1 + Math::prand() % 3, CH_SPAWN);
+ audio.playSound(SND_ELECTRICITY1 + Math::prand() % 3, CH_SPAWN, trap->x);
}
break;
case TRAP_TYPE_FLAME:
if ((absX <= 640) && (absY <= 480))
{
- audio.playSound(SND_FIRECRACKLE, CH_SPAWN);
+ audio.playSound(SND_FIRECRACKLE, CH_SPAWN, trap->x);
}
break;
}