--- /dev/null
+/*
+From: Steve Baker <sbaker@link.com>
+Sender: root@fatcity.com
+To: OPENGL-GAMEDEV-L <OPENGL-GAMEDEV-L@fatcity.com>
+Subject: Re: Win32 OpenGL Resource Page
+Date: Fri, 24 Apr 1998 07:33:51 -0800
+*/
+
+
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#ifdef HAVE_WINDOWS_H
+# include <windows.h>
+#endif
+
+#include <stdio.h>
+#include <stdlib.h>
+
+#include <simgear/compiler.h>
+#if defined( __APPLE__)
+# include <OpenGL/OpenGL.h>
+# include <GLUT/glut.h>
+#else
+# include <GL/gl.h>
+# ifdef HAVE_GLUT_H
+# include <GL/glut.h>
+# endif
+#endif
+
+
+void getPrints ( GLenum token, char *string )
+{
+ printf ( "%s = \"%s\"\n", string, glGetString ( token ) ) ;
+}
+
+void getPrint2f ( GLenum token, char *string )
+{
+ GLfloat f[2] ;
+ glGetFloatv ( token, f ) ;
+ printf ( "%s = %g,%g\n", string, f[0],f[1] ) ;
+}
+
+void getPrintf ( GLenum token, char *string )
+{
+ GLfloat f ;
+ glGetFloatv ( token, &f ) ;
+ printf ( "%s = %g\n", string, f ) ;
+}
+
+void getPrint2i ( GLenum token, char *string )
+{
+ GLint i[2] ;
+ glGetIntegerv ( token, i ) ;
+ printf ( "%s = %d,%d\n", string, i[0],i[1] ) ;
+}
+
+void getPrinti ( GLenum token, char *string )
+{
+ GLint i ;
+ glGetIntegerv ( token, &i ) ;
+ printf ( "%s = %d\n", string, i ) ;
+}
+
+int main ( int argc, char **argv )
+{
+#ifdef HAVE_GLUT_H
+ glutInit ( &argc, argv ) ;
+ glutInitDisplayMode ( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ) ;
+ glutCreateWindow ( "You should never see this window!" ) ;
+
+ getPrints ( GL_VENDOR , "GL_VENDOR" ) ;
+ getPrints ( GL_RENDERER , "GL_RENDERER" ) ;
+ getPrints ( GL_VERSION , "GL_VERSION" ) ;
+ getPrints ( GL_EXTENSIONS , "GL_EXTENSIONS" ) ;
+
+ getPrinti ( GL_RED_BITS , "GL_RED_BITS" ) ;
+ getPrinti ( GL_GREEN_BITS , "GL_GREEN_BITS" ) ;
+ getPrinti ( GL_BLUE_BITS , "GL_BLUE_BITS" ) ;
+ getPrinti ( GL_ALPHA_BITS , "GL_ALPHA_BITS" ) ;
+ getPrinti ( GL_DEPTH_BITS , "GL_DEPTH_BITS" ) ;
+ getPrinti ( GL_INDEX_BITS , "GL_INDEX_BITS" ) ;
+ getPrinti ( GL_STENCIL_BITS, "GL_STENCIL_BITS" ) ;
+
+ getPrinti ( GL_ACCUM_RED_BITS , "GL_ACCUM_RED_BITS" ) ;
+ getPrinti ( GL_ACCUM_GREEN_BITS, "GL_ACCUM_GREEN_BITS" ) ;
+ getPrinti ( GL_ACCUM_BLUE_BITS , "GL_ACCUM_BLUE_BITS" ) ;
+ getPrinti ( GL_ACCUM_ALPHA_BITS, "GL_ACCUM_ALPHA_BITS" ) ;
+
+ getPrinti ( GL_AUX_BUFFERS, "GL_AUX_BUFFERS" ) ;
+
+ getPrinti ( GL_MAX_ATTRIB_STACK_DEPTH , "GL_MAX_ATTRIB_STACK_DEPTH" ) ;
+ getPrinti ( GL_MAX_NAME_STACK_DEPTH , "GL_MAX_NAME_STACK_DEPTH" ) ;
+ getPrinti ( GL_MAX_TEXTURE_STACK_DEPTH , "GL_MAX_TEXTURE_STACK_DEPTH" ) ;
+ getPrinti ( GL_MAX_PROJECTION_STACK_DEPTH, "GL_MAX_PROJECTION_STACK_DEPTH" ) ;
+ getPrinti ( GL_MAX_MODELVIEW_STACK_DEPTH , "GL_MAX_MODELVIEW_STACK_DEPTH" ) ;
+
+ getPrinti ( GL_MAX_CLIP_PLANES , "GL_MAX_CLIP_PLANES" ) ;
+ getPrinti ( GL_MAX_EVAL_ORDER , "GL_MAX_EVAL_ORDER" ) ;
+ getPrinti ( GL_MAX_LIGHTS , "GL_MAX_LIGHTS" ) ;
+ getPrinti ( GL_MAX_LIST_NESTING , "GL_MAX_LIST_NESTING" ) ;
+ getPrinti ( GL_MAX_TEXTURE_SIZE , "GL_MAX_TEXTURE_SIZE" ) ;
+ getPrint2i( GL_MAX_VIEWPORT_DIMS , "GL_MAX_VIEWPORT_DIMS" ) ;
+
+ getPrintf ( GL_POINT_SIZE_GRANULARITY, "GL_POINT_SIZE_GRANULARITY" ) ;
+ getPrint2f( GL_POINT_SIZE_RANGE , "GL_POINT_SIZE_RANGE" ) ;
+
+ printf("Default values:\n\n");
+
+ getPrinti( GL_UNPACK_ALIGNMENT , "GL_UNPACK_ALIGNMENT" ) ;
+ getPrinti( GL_UNPACK_ROW_LENGTH , "GL_UNPACK_ROW_LENGTH" ) ;
+ getPrinti( GL_UNPACK_SKIP_PIXELS , "GL_UNPACK_SKIP_PIXELS" ) ;
+ getPrinti( GL_UNPACK_SKIP_ROWS , "GL_UNPACK_SKIP_ROWS" ) ;
+ getPrinti( GL_BLEND_SRC , "GL_BLEND_SRC" ) ;
+ getPrinti( GL_BLEND_DST , "GL_BLEND_DST" ) ;
+#else
+
+ printf("GL Utility Toolkit (glut) was not found on this system.\n");
+#endif
+
+ return 0 ;
+}