-#include <GL/glut.h>
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#ifdef HAVE_WINDOWS_H
+# include <windows.h>
+#endif
+
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
+#include <simgear/compiler.h>
+
+#include SG_GLUT_H
+
#define TEXRES_X 256
#define TEXRES_Y 256
+
unsigned char env_map[TEXRES_X][TEXRES_Y][4];
GLuint texName;
int window_x = 640, window_y = 480;