}
function tictac_app_menu($a,&$b) {
- $b['app_menu'][] = '<div class="app-title"><a href="tictac">' . t('Three Dimensional Tic-Tac-Toe') . '</a></div>';
+ $b['app_menu'][] = '<div class="app-title"><a href="tictac">' . t('Three Dimensional Tic-Tac-Toe') . '</a></div>';
}
$dimen = $a->argv[3];
$yours = $a->argv[4];
$mine = $a->argv[5];
-
+
$yours .= $_POST['move'];
}
elseif($a->argc > 1) {
$o .= '<a href="tictac/1">' . t('New game with handicap') . '</a><br />';
$o .= '<p>' . t('Three dimensional tic-tac-toe is just like the traditional game except that it is played on multiple levels simultaneously. ');
$o .= t('In this case there are three levels. You win by getting three in a row on any level, as well as up, down, and diagonally across the different levels.');
- $o .= '</p><p>';
+ $o .= '</p><p>';
$o .= t('The handicap game disables the center position on the middle level because the player claiming this square often has an unfair advantage.');
$o .= '</p>';
private $handicap = 0;
private $yours;
private $mine;
- private $winning_play;
+ private $winning_play;
private $you;
private $me;
private $debug = 1;
- private $crosses = array('011','101','110','112','121','211');
+ private $crosses = ['011','101','110','112','121','211'];
/*
'001','010','011','012','021',
'201','210','211','212','221');
*/
- private $corners = array(
+ private $corners = [
'000','002','020','022',
- '200','202','220','222');
-
- private $planes = array(
- array('000','001','002','010','011','012','020','021','022'), // horiz 1
- array('100','101','102','110','111','112','120','121','122'), // 2
- array('200','201','202','210','211','212','220','221','222'), // 3
- array('000','010','020','100','110','120','200','210','220'), // vert left
- array('000','001','002','100','101','102','200','201','202'), // vert top
- array('002','012','022','102','112','122','202','212','222'), // vert right
- array('020','021','022','120','121','122','220','221','222'), // vert bot
- array('010','011','012','110','111','112','210','211','212'), // left vertx
- array('001','011','021','101','111','221','201','211','221'), // top vertx
- array('000','001','002','110','111','112','220','221','222'), // diag top
- array('020','021','022','110','111','112','200','201','202'), // diag bot
- array('000','010','020','101','111','121','202','212','222'), // diag left
- array('002','012','022','101','111','121','200','210','220'), // diag right
- array('002','011','020','102','111','120','202','211','220'), // diag x
- array('000','011','022','100','111','122','200','211','222') // diag x
-
- );
-
-
- private $winner = array(
- array('000','001','002'), // board 0 winners - left corner across
- array('000','010','020'), // down
- array('000','011','022'), // diag
- array('001','011','021'), // middle-top down
- array('010','011','012'), // middle-left across
- array('002','011','020'), // right-top diag
- array('002','012','022'), // right-top down
- array('020','021','022'), // bottom-left across
- array('100','101','102'), // board 1 winners
- array('100','110','120'),
- array('100','111','122'),
- array('101','111','121'),
- array('110','111','112'),
- array('102','111','120'),
- array('102','112','122'),
- array('120','121','122'),
- array('200','201','202'), // board 2 winners
- array('200','210','220'),
- array('200','211','222'),
- array('201','211','221'),
- array('210','211','212'),
- array('202','211','220'),
- array('202','212','222'),
- array('220','221','222'),
- array('000','100','200'), // top-left corner 3d
- array('000','101','202'),
- array('000','110','220'),
- array('000','111','222'),
- array('001','101','201'), // top-middle 3d
- array('001','111','221'),
- array('002','102','202'), // top-right corner 3d
- array('002','101','200'),
- array('002','112','222'),
- array('002','111','220'),
- array('010','110','210'), // left-middle 3d
- array('010','111','212'),
- array('011','111','211'), // middle-middle 3d
- array('012','112','212'), // right-middle 3d
- array('012','111','210'),
- array('020','120','220'), // bottom-left corner 3d
- array('020','110','200'),
- array('020','121','222'),
- array('020','111','202'),
- array('021','121','221'), // bottom-middle 3d
- array('021','111','201'),
- array('022','122','222'), // bottom-right corner 3d
- array('022','121','220'),
- array('022','112','202'),
- array('022','111','200')
-
- );
+ '200','202','220','222'];
+
+ private $planes = [
+ ['000','001','002','010','011','012','020','021','022'], // horiz 1
+ ['100','101','102','110','111','112','120','121','122'], // 2
+ ['200','201','202','210','211','212','220','221','222'], // 3
+ ['000','010','020','100','110','120','200','210','220'], // vert left
+ ['000','001','002','100','101','102','200','201','202'], // vert top
+ ['002','012','022','102','112','122','202','212','222'], // vert right
+ ['020','021','022','120','121','122','220','221','222'], // vert bot
+ ['010','011','012','110','111','112','210','211','212'], // left vertx
+ ['001','011','021','101','111','221','201','211','221'], // top vertx
+ ['000','001','002','110','111','112','220','221','222'], // diag top
+ ['020','021','022','110','111','112','200','201','202'], // diag bot
+ ['000','010','020','101','111','121','202','212','222'], // diag left
+ ['002','012','022','101','111','121','200','210','220'], // diag right
+ ['002','011','020','102','111','120','202','211','220'], // diag x
+ ['000','011','022','100','111','122','200','211','222'] // diag x
+
+ ];
+
+
+ private $winner = [
+ ['000','001','002'], // board 0 winners - left corner across
+ ['000','010','020'], // down
+ ['000','011','022'], // diag
+ ['001','011','021'], // middle-top down
+ ['010','011','012'], // middle-left across
+ ['002','011','020'], // right-top diag
+ ['002','012','022'], // right-top down
+ ['020','021','022'], // bottom-left across
+ ['100','101','102'], // board 1 winners
+ ['100','110','120'],
+ ['100','111','122'],
+ ['101','111','121'],
+ ['110','111','112'],
+ ['102','111','120'],
+ ['102','112','122'],
+ ['120','121','122'],
+ ['200','201','202'], // board 2 winners
+ ['200','210','220'],
+ ['200','211','222'],
+ ['201','211','221'],
+ ['210','211','212'],
+ ['202','211','220'],
+ ['202','212','222'],
+ ['220','221','222'],
+ ['000','100','200'], // top-left corner 3d
+ ['000','101','202'],
+ ['000','110','220'],
+ ['000','111','222'],
+ ['001','101','201'], // top-middle 3d
+ ['001','111','221'],
+ ['002','102','202'], // top-right corner 3d
+ ['002','101','200'],
+ ['002','112','222'],
+ ['002','111','220'],
+ ['010','110','210'], // left-middle 3d
+ ['010','111','212'],
+ ['011','111','211'], // middle-middle 3d
+ ['012','112','212'], // right-middle 3d
+ ['012','111','210'],
+ ['020','120','220'], // bottom-left corner 3d
+ ['020','110','200'],
+ ['020','121','222'],
+ ['020','111','202'],
+ ['021','121','221'], // bottom-middle 3d
+ ['021','111','201'],
+ ['022','122','222'], // bottom-right corner 3d
+ ['022','121','220'],
+ ['022','112','202'],
+ ['022','111','200']
+
+ ];
function __construct($dimen,$handicap,$mefirst,$yours,$mine) {
$this->dimen = 3;
$this->mine .= $move;
$this->me = $this->parse_moves('me');
}
- else {
+ else {
$move = $this->offensive_move();
if(strlen($move)) {
$this->mine .= $move;
$str = $this->mine;
if($player == 'you')
$str = $this->yours;
- $ret = array();
+ $ret = [];
while(strlen($str)) {
$ret[] = substr($str,0,3);
$str = substr($str,3);
if($this->handicap) {
$p = $this->uncontested_plane();
foreach($this->corners as $c)
- if((in_array($c,$p))
+ if((in_array($c,$p))
&& (! $this->is_yours($c)) && (! $this->is_mine($c)))
return($c);
}
if(in_array($this->me[0],$this->corners)) {
$p = $this->my_best_plane();
foreach($this->winner as $w) {
- if((in_array($w[0],$this->you))
+ if((in_array($w[0],$this->you))
|| (in_array($w[1],$this->you))
|| (in_array($w[2],$this->you)))
- continue;
- if(in_array($w[0],$this->corners)
+ continue;
+ if(in_array($w[0],$this->corners)
&& in_array($w[2],$this->corners)
&& in_array($w[0],$p) && in_array($w[2],$p)) {
if($this->me[0] == $w[0])
else {
$r = $this->get_corners($this->me);
if(count($r) > 1) {
- $w1 = array(); $w2 = array();
+ $w1 = []; $w2 = [];
foreach($this->winner as $w) {
if(in_array('111',$w))
continue;
if(count($w1) && count($w2)) {
foreach($w1 as $a) {
foreach($w2 as $b) {
- if((in_array($a[0],$this->you))
+ if((in_array($a[0],$this->you))
|| (in_array($a[1],$this->you))
|| (in_array($a[2],$this->you))
|| (in_array($b[0],$this->you))
|| (in_array($b[1],$this->you))
|| (in_array($b[2],$this->you)))
- continue;
+ continue;
if(($a[0] == $b[0]) && ! $this->is_mine($a[0])) {
return $a[0];
}
// && in_array($this->you[0],$this->corners)
// && $this->is_neighbor($this->me[0],$this->you[0])) {
- // Yuck. You foiled my plan. Since you obviously aren't playing to win,
- // I'll try again. You may keep me busy for a few rounds, but I'm
+ // Yuck. You foiled my plan. Since you obviously aren't playing to win,
+ // I'll try again. You may keep me busy for a few rounds, but I'm
// gonna' get you eventually.
// $p = $this->uncontested_plane();
// find all the winners containing my points.
- $mywinners = array();
+ $mywinners = [];
foreach($this->winner as $w)
foreach($this->me as $m)
if((in_array($m,$w)) && (! in_array($w,$mywinners)))
$mywinners[] = $w;
// find all the rules where my points are in the center.
- $trythese = array();
+ $trythese = [];
if(count($mywinners)) {
foreach($mywinners as $w) {
foreach($this->me as $m) {
}
}
- $myplanes = array();
+ $myplanes = [];
for($p = 0; $p < count($this->planes); $p ++) {
if($this->handicap && in_array('111',$this->planes[$p]))
continue;
foreach($this->me as $m)
- if((in_array($m,$this->planes[$p]))
+ if((in_array($m,$this->planes[$p]))
&& (! in_array($this->planes[$p],$myplanes)))
$myplanes[] = $this->planes[$p];
}
shuffle($myplanes);
// find all winners which share an endpoint, and which are uncontested
- $candidates = array();
+ $candidates = [];
if(count($trythese) && count($myplanes)) {
foreach($trythese as $t) {
foreach($this->winner as $w) {
// Find out if we are about to force a win.
// Looking for two winning vectors with a common endpoint
- // and where we own the middle of both - we are now going to
+ // and where we own the middle of both - we are now going to
// grab the endpoint. The game isn't yet over but we've already won.
if(count($candidates)) {
}
// find opponents planes
- $yourplanes = array();
+ $yourplanes = [];
for($p = 0; $p < count($this->planes); $p ++) {
if($this->handicap && in_array('111',$this->planes[$p]))
continue;
// We now have a list of winning strategy vectors for our second point
// Pick one that will force you into defensive mode.
// Pick a point close to you so we don't risk giving you two
- // in a row when you block us. That would force *us* into
+ // in a row when you block us. That would force *us* into
// defensive mode.
// We want: or: not:
// X|O| X| | X| |
if(count($this->you) == 1) {
foreach($this->winner as $w) {
- if(in_array($this->me[0], $w) && in_array($c[1],$w)
- && $this->uncontested_winner($w)
+ if(in_array($this->me[0], $w) && in_array($c[1],$w)
+ && $this->uncontested_winner($w)
&& $this->is_neighbor($this->you[0],$c[1])) {
return($c[1]);
- }
+ }
}
}
- }
+ }
- // You're somewhere else entirely or have made more than one move
+ // You're somewhere else entirely or have made more than one move
// - any strategy vector which puts you on the defense will have to do
foreach($candidates as $c) {
foreach($this->winner as $w) {
- if(in_array($this->me[0], $w) && in_array($c[1],$w)
+ if(in_array($this->me[0], $w) && in_array($c[1],$w)
&& $this->uncontested_winner($w)) {
return($c[1]);
- }
+ }
}
}
}
- // worst case scenario, no strategy we can play,
+ // worst case scenario, no strategy we can play,
// just find an empty space and take it
for($x = 0; $x < $this->dimen; $x ++)
for($y = 0; $y < $this->dimen; $y ++)
for($z = 0; $z < $this->dimen; $z ++)
- if((! $this->marked_yours($x,$y,$z))
+ if((! $this->marked_yours($x,$y,$z))
&& (! $this->marked_mine($x,$y,$z))) {
if($this->handicap && $x == 1 && $y == 1 && $z == 1)
continue;
return(sprintf("%d%d%d",$x,$y,$z));
}
-
+
return '';
}
}
function get_corners($a) {
- $total = array();
+ $total = [];
if(count($a))
foreach($a as $b)
if(in_array($b,$this->corners))
function my_best_plane() {
- $second_choice = array();
+ $second_choice = [];
shuffle($this->planes);
for($p = 0; $p < count($this->planes); $p ++ ) {
$contested = 0;
continue;
foreach($this->you as $m) {
if(in_array($m,$this->planes[$p]))
- $contested ++;
+ $contested ++;
}
if(! $contested)
return($this->planes[$p]);
if($this->handicap && in_array('111',$pl[$p]))
continue;
foreach($this->you as $m) {
- if(in_array($m,$pl[$p]))
- $freeplane = false;
+ if(in_array($m,$pl[$p]))
+ $freeplane = false;
}
if(! $freeplane) {
$freeplane = true;
if($freeplane)
return($pl[$p]);
}
- return array();
+ return [];
}
function fullboard() {
$bordertop = (($y != 0) ? " border-top: 2px solid #000;" : "");
$borderleft = (($z != 0) ? " border-left: 2px solid #000;" : "");
if($this->handicap && $x == 1 && $y == 1 && $z == 1)
- $o .= "<td style=\"width: 25px; height: 25px; $bordertop $borderleft\" align=\"center\"> </td>";
+ $o .= "<td style=\"width: 25px; height: 25px; $bordertop $borderleft\" align=\"center\"> </td>";
elseif($this->marked_yours($x,$y,$z))
$o .= "<td style=\"width: 25px; height: 25px; $bordertop $borderleft $winner\" align=\"center\">X</td>";
elseif($this->marked_mine($x,$y,$z))