(7) export UV layout to SVG (UVs->Scripts->Save UV Face Layout)
"""
+
+#--------------------------------------------------------------------------------
+# Copyright (C) 2008 Melchior FRANZ < mfranz # aon : at >
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License as
+# published by the Free Software Foundation; either version 2 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful, but
+# WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+# General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#--------------------------------------------------------------------------------
+
+
MARGIN = 10 # px
GAP = 10 # px
-import Blender, math, random
+import Blender
+from random import randint as rand
class Abort(Exception):
boxes = []
- meshes = {}
+ unique_meshes = {}
BIG = 1<<30
Blender.Window.DrawProgressBar(0.0, "packing")
mesh = o.getData(mesh = 1)
if not mesh.faceUV:
continue
- if mesh.name in meshes:
+ if mesh.name in unique_meshes:
#print "dropping duplicate mesh", mesh.name, "of object", o.name
continue
- meshes[mesh.name] = True
+ unique_meshes[mesh.name] = True
print "\tobject '%s'" % o.name
xmin = ymin = BIG
xscale = (1.0 - 2.0 * margin[0]) / boxmax
yscale = (1.0 - 2.0 * margin[1]) / boxmax
- Blender.Window.DrawProgressBar(0.2, "Erasing texture")
- drawrect(0, 0, 1, 1) # erase texture
- for box in boxes:
+ image.reload()
+ #drawrect(0, 0, 1, 1) # erase texture
+
+ for i, box in enumerate(boxes):
+ Blender.Window.DrawProgressBar(float(i) * len(boxes), "Drawing")
xmin = ymin = BIG
xmax = ymax = -BIG
for f in box[6].faces:
ymin = min(ymin, p[1])
ymax = max(ymax, p[1])
- drawrect(xmin, ymin, xmax, ymax, (random.randint(128, 255), random.randint(128, 255),
- random.randint(128, 255), 255))
+ drawrect(xmin, ymin, xmax, ymax, (rand(128, 255), rand(128, 255), rand(128, 255), 255))
box[6].update()
Blender.Window.RedrawAll()