X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;ds=sidebyside;f=Thanks;h=0b5bc6bd45e38fc8ad436121378a0de6366c20a8;hb=dcb38dbc3f36256f9234a92f16a0f3c2eafc3a8f;hp=4a29dd594f0d87768716c3c15c0efa7d8a2fd265;hpb=2414e3b55efd4bea80e61d6a4624dbcb03704008;p=flightgear.git diff --git a/Thanks b/Thanks index 4a29dd594..0b5bc6bd4 100644 --- a/Thanks +++ b/Thanks @@ -1,65 +1,105 @@ -A very special thanks is due to the following people and groups. -Note, as hard as I've tried, I've found it impossible to perfectly -maintain this file. If you are aware of someone who you think might -be included here, PLEASE let me know. Projects like this are made + +Note: as hard as we've tried, it is impossible to perfectly maintain +this file. If you are aware of someone who you think should be +included here, PLEASE let me know. Projects like this are made possible only by the help and hard work of others. I want to properly credit everyone who has contributed to this project. -Raoul Alonzo . Mr. Alonzo is the author of Ssystem and - provided his kind permission for using the moon texture. I also used - parts of his code as a template when adding the texture. +A1 Free Sounds http://www.a1freesoundeffects.com + Granted permission for the flightgear project to use some of the + sound effects from their site. + + +Syd Adams: + Added clipping to 2d instruments. Added volume control to ATC-chatter. + Created and maintain: DHC2, B1900D, Aerostar 700, S76C+ helicopter, + Cessna Citation Bravo & CitationX, A6M2 'Zero'. Assisted with Cessna + Citation II with Curt and 777-200 with Justin Smithies. + + +Mark Akermann + Redone sun code. The sun now consists of three textures with individual + colors which are calculated based on the effect of light scattering. + This is accomplished by using various environmental data and by + calculating the distance the light travels through the atmosphere. + + +Raul Alonzo + Mr. Alonzo is the author of Ssystem and provided his kind permission + for using the moon texture. I also used parts of his code as a template + when adding the texture. Ssystem Homepage can be found at: + http://www1.las.es/~amil/ssystem Michele America Contributed to the HUD code. +Emmanuel Baranger <> + Many, many very nice aircraft models. -Steve Baker - - Author of plib which contains pui (portable opengl based user interface) - sl (portable audio library) js (linux joystick interface class) - sg (simple geometry library) ssg (simple scene graph library) - - Steve has provided an immense amount of coaching and tutelage, - both on the subjects of flight simulation and OpenGL. It has been - his comments and thoughts that have prompted the implementation of - most of the more sophisticated features of Flight Gear. +Andrei Barbu "T"Eval" teval@myrealbox.com + Designed and implemented the current version of the FlightGear website. Michael Basler - Coauthor of the Getting Started guide. + Author of the Getting Started guide. -Jon S. Berndt - Working on a complete C++ rewrite/reimplimentation of the core FDM. - Initially he is using X15 data to test his code, but once things are - all in place we should be able to simulator arbitrary aircraft. +Paul Beardsley + The 1903 Wright Flyer was inspired by a model contributed by Paul + Beardsley. Very little of the original model remains, but without + Paul's excellent work we might not have our own 1903 Flyer. Model + was reworked and retextured by Jim Wilson. -Paul Bleisch - Paul redid the "debug" system so that it would be much more - flexible, so it could be easily disabled for production system, and - so that messages for certain subsystems could be selectively - enabled. +Jon S. Berndt + Chief architect of JSBSim, the default flight dynamics model (FDM) + for FlightGear. Jon's professional work has involved simulation and + prototyping for vehicles ranging from the F-16 to his current work + on the space shuttle and future manned launch vehicles. Since 1998 + Jon has been working on creating JSBSim together with co-author Tony + Peden. JSBSim is an object-oriented, multi-platform aerospace + vehicle simulator that can be integrated with broader flight + simulation programs (since it provides no visual model), or run in a + standalone mode for batch runs. For more information, see the JSBSim + home page at: http://www.jsbsim.org + +Paul Bleisch + Paul redid the "debug" system so that it would be much more flexible, + so it could be easily disabled for production system, and so that + messages for certain subsystems could be selectively enabled. Also contributed a first stab at a config file/command line parsing system. +Matthias Boerner <> + Coorganizer of the FlightGear booth at the annual LinuxTag event in + Germany. + +Alexis Bory + Very nice models, including the F14-B. -Jim Brennan +Jim Brennan Provided a big chunk of online space to store USA scenery for Flight Gear. -Bernie Bright - Many C++ style, usage, and implimentation improvements. STL portability, - tons o' stuff. :-) +Bernie Bright + Many C++ style, usage, and implementation improvements. + STL portability, tons o' stuff. :-) + Threading support and threaded tile pager. +Francesco Brisa <> + Scenery models and ground networks for Italian airports. -Bernhard H. Buckel + +Bernhard H. Buckel Contributed the README.Linux + Co-Author of the "Getting Started Manual" -Gene Buckle +Gene Buckle Gene has done a lot of work getting FG to compile with the MSVC++ compiler. Also, he has pushed, proded, and bugged me endlessly to do my stuff right. (I mean that in a good way, because sometimes @@ -67,20 +107,59 @@ Gene Buckle a good hard shove.) :-) +Ralph Carmichael + Thanks to Ralph for his support of the FlightGear project. At + Public Domain Aeronautical Software you will find the PDAS CD-ROM for sale, + packed with great programs of use to aeronautical engineers. At this web + site there are also some sample downloads to show what is on the CD. + http://www.pdas.com + + Didier Chauveau Provided some initial code to parse the 30 arcsec DEM files found at: http://edcwww.cr.usgs.gov/landdaac/gtopo30/gtopo30.html +John Check + Maintains the base package repository + Joystick howto + Panel howto + New instrument panel configurations + + +Dave Cornish + Created our new, super cool, runway textures. + Created some of our cloud textures. + + +Oliver Delise + FAQ Maintainer, Documentation, Public Relations. + Author of (the now depreciated) networking / multi-user support. + Founder of the FlightGear MultiPilot Project : + http://www.isis.de/members/~odelise/progs/flightgear + Jean-Francois Doue Vector 2D, 3D, 4D and Matrix 3D and 4D inlined C++ classes. (Based on Graphics Gems IV ed. Paul S. Heckbert) http://www.animats.com/simpleppp/ftp/public_html/topics/developers.html +Torsten Dreyer + Contributed a very nice Piper Sceneca, closely modelled after the + real thing. + Many other nice aircraft, buildings, etc etc. + +Dave Eberly + Contributed some sphere interpolation code used by Christian Mayer's + weather data base system. Go to Dave's web site. He has a ton of + really useful looking code available there. + http://www.magic-software.com + +Martin Eschen <> + Helped enourmously toward finishing the full scale traffic demo at EHAM. Francine Evans - http://www.cs.sunysb.edu/~evans/stripe.html Wrote the @#$@#$@% GPL'd tri-striper we use and "love". :-) + http://www.cs.sunysb.edu/~evans/stripe.html Oscar Everitt @@ -88,8 +167,39 @@ Oscar Everitt for FS98. They are pretty cool and Oscar was happy to contribute them to our little project. +Detlef Faber + Many WWII era aircraft. + + +Leidson Campos A. Ferreira + Rewrote the Jpeg screen httpd streaming (--jpg-httpd option) -Jean-loup Gailly and Mark Adler +Olaf Flebbe + Improved the build system for Windows and provided pre-built + dependencies. + +Bruce Finney + MSVC5 compatibility. + +Thomas Förster <> + Updates to the AI system, including the Dykstra route finding algorithm, + adding a performance class, and many code clean-ups. + Co-organizer of the annual LinuxTag booth. + + +Melchior Franz + Reworked the joystick driver detection code, added high/low support for + "hats". Nasal-ified the Saitek Cyborg Gold 3D (USB) joystick which now + forms the basis of a lot of programmable joysticks. + Ruthlessly hunted down memory leaks in FlightGear, SimGear, and JSBSim. + Maintains the only fully working helicopter model in FlightGear (Bolkow 105). + Made the GUI code fully XML configurable and added support for themes, + reworked property browser, route manager and several other dialogs. + Wrote Dynamic Cockpit View, Fly-By view and lots of other Nasal code. + Implemented Nasal "listeners". + + +Jean-loup Gailly and Mark Adler Authors of the zlib library. Used for on-the-fly compression and decompression routines. http://www.cdrom.com/pub/infozip/zlib/ @@ -98,6 +208,17 @@ Jean-loup Gailly and Mark Adler Thomas Gellekum Changes and updates for compiling on FreeBSD +Ralf Gerlich <> + Technical Genius behind the Custom Scenery Project. + Current maintainer of TaxiDraw + +Anders Gidenstam <> + Support for Lighter than Air vehicles. + Author of the ZeppelinNT. + +Neetha Girish + Contributed the xml configurable HUD changes. + Jeff Goeke-Smith Contributed our first autopilot. (Heading Hold) @@ -105,55 +226,166 @@ Jeff Goeke-Smith #include -Michael I. Gold -- Patiently answered my endless - "newbie" OpenGL questions. His effort alone has made me a great SGI - fan. +Michael I. Gold + Patiently answered my endless "newbie" OpenGL questions. + His effort alone has made me a great SGI fan. + + +Habibie + RedHat package building changes for SimGear. + +Csaba Halász <> + Many bugfixes and code checking. + +Ampere Hardraade <> + Many detailed 3D models of aircraft, including the MD11, and several + Airbuses. + + +Dave Haskell + Original exterior textures for the Cessna 310 U-3A model. Only a few + minor modifications were made. + + +Mike Hill + Contributed 3d aircraft models to our project. + http://www.flightsimnetwork.com/mikehill/home.htm -Charlie Hotchkiss -- Worked on improving - and enhancing the HUD code. Lots of code style tips and code tweaks ... +Erik Hofman + Major overhaul and parameterization of the sound module, to allow + aircraft-specific sound configuration at runtime. + Did a lot of code improvements and bug-hunting. + Creator of most of the ground textures. + Maintainer of the F-15, F-16, F-104, T-37, PC-7, Fokker 50 and 100 models. + Keeps the Irix port current. + Localization support. + + +Charlie Hotchkiss + Worked on improving and enhancing the HUD code. + Lots of code style tips and code tweaks ... Bruce Jackson of NASA - http://agcbwww.larc.nasa.gov/People/ebj.html -- Developed the - LaRCsim code under funding by NASA which we use to provide the - flight model. Bruce has patiently answered my many, many questions. + Developed the LaRCsim code under funding by NASA which we use to provide + the flight model. Bruce has patiently answered my many, many questions. + http://dcb.larc.nasa.gov/www/DCBStaff/ebj/ebj.html + +Ron Jensen + Contributed to the piston engine code in JSBSim. + + +Maik Justus + Developed YASim's helicopter/rotor logic. + Implemented aerotowing, water plane and anchor support for YASim, and + made its gear aware of the surface material. + Wrote the Bo105 helicopter FDM configuration file. + + +Ove Kaaven + Debian packaging of SimGear/FlightGear + +Richard Kaszeta + Contributed screen buffer to ppm screen shot routine. + Rich has also helped in the early development of the Flight Gear "altitude + hold autopilot module" by teaching Curt Olson the basics of Control Theory + and helping him code and debug early versions. Curt's "Boss" Bob Hain + also contributed . Further details available at: + http://www.menet.umn.edu/~curt/fgfs/Docs/Autopilot/AltitudeHold/AltitudeHold.html + Rich's Homepage: http://www.menet.umn.edu/~kaszeta -Oliver Delise - FAQ Maintainer. - Working on adding some networking / multi-user support. +Vassilii Khachaturov + Support of navaids as autopilot waypoints. + Switching the tower view to a different tower at any time. + Various code, GUI, and documentation fixes and updates. -Tom Knienieder - Ported Steve's Audio library to Win32 +Tom Knienieder + Ported Steve's Audio library first to OpenBSD and IRIX and + after that also to Win32 -Reto Koradi http://www.mol.biol.ethz.ch/~kor + +Reto Koradi Helped me get on track with setting up fog effects. + http://www.mol.biol.ethz.ch/wuthrich/people/kor -Bob Kuehne +Bob Kuehne Redid the Makefile system so it is simpler and more robust. -Vasily Lewis http://www.woodsoup.org - Provided computing resources and services so that the Flight Gear - project could have real home. This includes, web services, ftp services - shell accounts, email lists, dns services, etc. +Chris Lampard + Original exterior geometry for the Cessna 310 U-3A model. Several + modifications made but most of the exterior is as is converted from + Chris's original. The interior cockpit was added by Jim Wilson. + + +David Luff + Contributed heavily to the IO360 piston engine model. + Created the ATC intelligent traffic subsystem. + Creator of TaxiDraw, a program to modify the taxiway layout + for FlightGear. -Christian Mayer - Working on a multi-lingual conversion tools for fgfs. +Lewis Magruder + Original A-4 Blue Angels exterior model and textures. Lewis's work + is pretty much as converted from the original. The interior cockpit + was added by Jim Wilson. + + +Christian Mayer + Working on a multi-lingual conversion tools for fgfs + as a demonstration of technology ;-) Contributed code to read msfs formated texture files. + Working on a completely new weather subsystem. + Working on a balloon simulator. + + +David Megginson + Contributed a patch to allow mouse input to control the yoke. + Contributed financially towards hard drive space for use by the + flight gear project. + Updates to README.running. + Working on getting fgfs and ssg to work without textures. + Also added the new 2D panel and the save/load support. + Reorganization of the GUI to make it XML configurable. + Property manager + Generalized input module + 3D model animation module + initial take of sound-effects module + Random ground cover objects + Vacuum and pitot systems. Eric Mitchell - Contributed some topnotch scenery textures. + Contributed some topnotch scenery textures. His textures were + all original creations. + + +Cameron Moore + Reigning list admin. + Provided man pages. + Self-proclaimed code janitor. + Has been maintaining FAQ for some years. + + +Tim Moore <> + Many innovations to the OpenSceneGraph based graphics system. + Counseling of other developers toward learning OSG + Maintaing a GIT repository containing a mirror of FlightGear's + source code, speficially for bugfix releases. Anders Morken - Maintains the European mirror of the FG web pages. + Maintained the European mirror of the FG web pages. + Unfortunately this mirror has been taken down due to reglementation + changes including an enforcement to 10 MB space per subscriber limit + which was way too small for the evergrowing FGFS Project's Files. + He'd be happy to maintain a new one if he could find a place to put it, + so if you have an idea, contact him! Alan Murta @@ -161,25 +393,75 @@ Alan Murta Created the Generic Polygon Clipping library +Phil Nelson + Author of GNU dbm. gdbm is a set of database routines that use + extendible hashing and works similar to the standard UNIX dbm routines. + +Tatsuhiro Nishioka + Maintainer of the Mac port. + Contributed some very nice Japanese aircraft models. + Alexei Novikov - Contributed a script to turn fgfs scenery into beautifully rendered + Created European Scenery + Contributed a script to turn fgfs scenery into beautifully rendered 2d maps. + Contributed a first draft of a scenery creation howto. + + +Curt Olson + Curt is responsible for overall project and source code management. + He has his hands in many of the areas, but is primarily responsible + for the scenery subsystem, as well as much of the infrastructure in + the sim. + Handles most parts of the regular scenery rebuild, including lots of + improvements of the vertex calculation code. + Added the nw PID based, configurable autopilot code. + Added the Electrical system. + Added Runway lighting. + + +Brian Paul + His TR Library: http://www.mesa3d.org/brianp/TR.html + And also Mesa of course: http://www.mesa3d.org -Curt Olson - Curt is the one that "herds that cats". Lately Curt has been concetrating - on building better scenery. +Tony Peden + Contributions on the flight model front, including a LaRCsim based + Cessna 172. JSBsim: the initial conditions code, a more complete + standard atmosphere model, and other bugfixes/additions. -Robin Peel - Maintains the ever growing worldwide airport and runway database for - the Flight Gear project as well as for X-Plane. +Robin Peel + Maintains the ever growing worldwide airport, runway, and navigation + aid database for the Flight Gear project as well as for X-Plane. +Alex Perry + Contributed code to more accurately model VSI, DG, Altitude. + Contributed to the Install and Getting Started manual. + +Pigeon <> + Developed the multiplayer network infrastructure. + Friedemann Reinhard Contributed beginnings of a textured instrument panel. +Frederic Bouvier + Added French language support + Keeps FlightGear MSVC compatible. + Did a number of code changes to improve the animation code. + Added a number of animations that improves the visual system quite a lot. + Did a nice job populating the San Francisco bay area by adding a lot + of static scenery. + Builds the FlightGear binary windows distributions. + Author of fgrun, the defacto launcher on windows and many other platforms. + Author of fgsd, a standalone scenery designer. + Provides regular binary snapshots of flightgear and it's related projects for + the windows community. + + + Petter Reinholdtsen Incorporated the Gnu automake/autoconf system (with libtool). This should streamline and standardize the build process for all @@ -188,12 +470,41 @@ Petter Reinholdtsen William Riley - Contributed code to add "brakes". - - -Paul Schlyter . Mr. Schlyter provided Durk Talsma with - all the information he needed to write the astro code. - + Contributed code to add "brakes". + Patch to support a first joystick with more than two axes. + World scenery based on vmap0 data. + +Gijs de Rooy <> + Contributed some very nice building models, including a very + detailed layout of the Amsterdam airport terminals, and many + downtown buildings. + Redid the Boeing 747-400 3D model + Very active first aid responder on the official Flightgear + forum. + +Gerard Robin <> + Many nice Aircraft models + +Andy Ross + Contributed a new configurable FDM, "YASim", based on geometry + information rather than aerodynamic coefficients. + Added support for placing 2D panel objects in 3D space. + Modified the HUD code to make it more accurate and added 3D support. + Modified the UI code to allow a far more flexible grouping system. + Added the Nasal scripting language and added FlightGear integration. + +Brian Schack <> + Current maintainer of Atlas, the moving map program for FlightGear + +Paul Schlyter + Mr. Schlyter provided Durk Talsma with all the information + he needed to write the astro code. Mr. S. is also willing + to answer astro-related questions whenever one needs to. + http://welcome.to/pausch + +Christian Schmitt <> + Detailed Frankfurt airport buildings. + Contributions to the custom scenery project. Chris Schoeneman Contributed some 3d sound playing code for Irix, Win32, and Linux @@ -201,8 +512,14 @@ Chris Schoeneman will have an influence on the development of our own audio library. -Phil Schubert - Contributed various textures. +Phil Schubert + Contributed various textures and engine modelling. + http://www.zedley.com/Philip/index.htm + +Heiko Schulz <> + Contributed AI traffic for EDDF + EDDF Night lights + ground networks Jonathan R Shewchuk @@ -211,8 +528,9 @@ Jonathan R Shewchuk Gordan Sikic - Contributed a cherokee flight model for LaRCsim. Currently is not - working and needs to be debugged. Use configure --with-flight-model=cherokee + Contributed a cherokee flight model for LaRCsim. + Currently is not working and needs to be debugged. + Use configure --with-flight-model=cherokee to build the cherokee instead of the navion. @@ -221,32 +539,97 @@ Michael Smith Project Bonanza - http://members.xoom.com/ConceptSim/index.html -U.S. Geological Survey - http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html +Martin Spott + Contributed to the installation / user guide. + Coorganizer of the FlightGear booth at the annual LinuxTag event in + Germany. + Manages the "World Scenery" releases. + +Jon Stockill <> + Maintainer of the object database. + +Martin Dressler + Created some outstanding panel instrumentation textures + for use in full-screen mode. + + +U.S. Geological Survey Provided geographic data used by this project + http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html -Durk Talsma - Accurate Sun, Moon, and Planets. Sun changes color based on - position in sky. Moon has correct phase and blends well into the - sky. Planets are correctly positioned and have proper magnitude. +Durk Talsma + Accurate Sun, Moon, and Planets. + Sun changes color based on position in sky. + Moon has correct phase and blends well into the sky. + Planets are correctly positioned and have proper magnitude. Help with time functions, gui, and other misc stuff. + 2D Cloud layers (nifty). + Added the AirTraffic module for scheduled AI airliners and other aircraft. + Full scale AI traffic demo for EHAM. + Current FlightGear release manager. -Gary R. Van Sickle - Contributed some initial GameGLUT support and other fixes. +James Turner <> + Many code cleanups of the internal structure of the airport database, + runway parsing, route management. + Is currently working on adding flightmanagement support. + +UIUC - Department of Aeronautical and Astronautical Engineering + Contributed modifications to LaRCsim to allow loading of aircraft + parameters from a file. These modifications were made as part of an + icing research project. + + Did the coding and made it all work: + Jeff Scott + Bipin Sehgal + Michael Selig + + Helped support the effort + Jay Thomas + Eunice Lee + Elizabeth Rendon + Sudhi Uppuluri -Norman Vine - Many performance optimizations throughout the code. Many contributions - and much advice for the scenery generation section. Lots of windoze - related contributions. +Mark Vallevand + Contributed some METAR parsing code. + Contributed some win32 screen printing routines. -Roland Voegtli +Gary R. Van Sickle + Contributed some initial GameGLUT support and other fixes. + Has done some interesting preliminary work on a binary file format + http://www.woodsoup.org/projs/ORKiD/fgfs.htm + + Has set up a 'Cygwin Tips' site that has been very helpful to many + people in getting a Cygwin Unix-on-Windows build environment set up + so they can build FG effectively. + http://www.woodsoup.org/projs/ORKiD/cygwin.htm + + +Norman Vine + Provided more than uncountable URL's to the "FlightGear Community". + Many performance optimizations throughout the code. + Many contributions and much advice for the scenery generation section. + Lots of windoze related contributions. + Contributed wgs84 distance and course routines. + Contributed a great circle route autopilot mode based on wgs84 routines. + Many other GUI, HUD, and autopilot contributions. + Contributed a patch to allow mouse input to control view direction. + Ultra hires tiled screen dumps. + Contributed the initial 'goto airport' and 'reset' functions + Contributed the initial http image server code + Did the build instructions for OpenAL (and SDL) for Cygwin. + + +Roland Voegtli Great photorealistic textures. + Founder of European Scenery Project for X-Plane + http://www.g-point.com/xpcity/esp/ -Carmelo Volpe +Carmelo Volpe Contributed some work to porting Flight Gear to the Metro Works development environment (PC/Mac) @@ -255,6 +638,146 @@ Darrell Walisser Contributed a large number of MacOS changes and has somehow managed to get a pile of code written by a bunch of people who've never seen a Mac to compile and run on said platform. + Provides MacOS-specific info in the docs. + + +David Culp + Changed the layout of the conbtrolls section and added a great number + of extra controls which will prove to be usefull no and for the future. + Contributed a number of aircraft configuration files, including a T-38 and + Boeing 737. + Implemented the AIModels subsystem (originally based on the ATC traffic code) + and extended it to support ships, aircraft, ballistic objects, thunder-storms, + and thermals. + Added a lot of updated to JSBSIm, esp. for the turbine section. + + +Ed Williams + Contributed magnetic variation code (impliments Nima WMM 2000) + We've also borrowed from Ed's wonderful aviation formulary at various + times as well. + http://www.best.com/~williams/index.html + + +Jim Wilson + Wrote a major overhaul of the viewer code to make it more flexible + and modular. Contributed many small fixes and bug reports. + Contributed the the pui property browser. + Contributed to the autopilot. + Created several excellent 3D aircraft models, including the p-51, + Wright Flyer and the Boeing 747. + + +Jean-Claude Wippler + Author of MetaKit - a portable, embeddible database with a portable + data file format. This software is not GPL'd but the author is kindly + allowing us to bundle MetaKit with our code. MetaKit has a liberal + X/MIT-style license. Please see the following URL for more info: + http://www.equi4.com/metakit + +Holger Wirtz <> +Author of FGCom, a voice communication program intented for FlightGear +multiplayer/ATC. + +John Wojnaroski + Open Glass Cockpit project + 3d clouds + +Marcus Zojer <> + Contributed a B1B aircraft model. + + +Lee Elliot + Author of the YF-23, A-10, Ann225, B-52 and TSR-2 models. + Did a lot of suggestions for better aircraft modelling, some of which + resulted in code changes to accomplish them. + + +Innis Cunningham + Modelled the 737 and contributed to the T38. + + +Vivian Meazza + Added a number of excellent aircraft models including the Hawker Hunter + and Seahawk. + Provided realistic wind, gravity and drag calculations for AIBallistic models, + as well as terrain intersections (impacts) of submodels. + Added the Fresnel Lens Optical Landing System and AI code for AICarrier and + AIShip, and implemented the TACAN navigation instrument + + +David Culp + Added the AI model and scenario code which allows non interactive models + (like aircraft, ships, ballistic models, storms and thermals) to move + around the scenery in a predefined way. Every model can have it's own + special characteristics. The thermal model for instance is a non-visible + model that creates an updraft around it's center. + + +Mathias Fröhlich + Implemented the groundcache code which made it possible for aircraft + to follow the ground precisely and, as a result, made it possible to + land on aircraft carriers. + Modified YASim, JSBSim and LaRCsim to support the groundcache code. + Reorganized the code to eliminate the viewer jitter for close by objects. + + +Harald Johnsen + Added a new 3D cloud implementation which also works on big-endian machines. + This code allows for clouds of any types and any shapes (and even deformation + while moving). + Implemented volumetric shadowing. + + +Roy Vegard Ovesen + Implemented the KAP140 autopilot. + Added a generic, XML configurable, autopilot framework. + Added an Altitude encoder. + Added a transponder. + Made the instruments code much more configurable, it is now possible to only + include instruments that are actually present. + Added several high level, configurable filter implementations for use by + autopilot designers. + + +Stuart Buchanan + Substantial additions to the Getting Started Manual + Enhancements to the Cessna-310 3d model. + Added a generic yoke model, a generic throttle quadrant model and a + generic pedal set model. + OSG based three 3D clouds. + Forum moderator. + + +Stefan Seifert + Added the save-on-exit option to save the user preferences at program exit. + + +Space Imaging, Inc http://www.spaceimaging.com/ + Space Imaging has allowed us to use the images in their archive for + commercial and non-commercial use, provided the original image can't be + extracted from the textures. + Some (if not all) of the best textures in use by FlightGear wouldn't be + possible without the satellite images provided by them. + + +Airservices Australia + Duncan McCreanor and Diarmuid Tyson created a multiplayer engine for + FlightGear when putting together a demonstration to show the possibilities + of using Flightgear as the basis for an Air Traffic + + +SkyscraperPage.com http://skyscraperpage.com + SkyscraperPage.com has allowed us to use their building diagrams to + make textures and 3d models of their buildings. + + +WoodSoup Project http://www.woodsoup.org + [ FlightGear no longer uses woodsoup services, but we appreciate + the support provided to our project during the time they hosted us. ] + Provided computing resources and services so that the Flight Gear + project could have real home. This includes, web services, + ftp services, shell accounts, email lists, dns services, etc. Robert Allan Zeh @@ -262,3 +785,23 @@ Robert Allan Zeh how to link with .dll's. With out him the first runable win32 version of FG would have been impossible. + + +NOTE: +---- + +THIS DOCUMENT WAS INITIALLY WRITTEN BY + +Curt L. Olson + + +THE CONTENTS WERE LASTLY RESEARCHED AND UPDATED MARCH, 8 2000 + +Oliver Delise + + +Updated 2001-12-11 by David Megginson, david@megginson.com +Updated 2003-04-17, +Updated 2004-06-01, +Updated 2005-04-02 by Erik Hofman, erik@ehofman.com +Updated 2009-02-02 by Durk Talsma