X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;ds=sidebyside;f=docs-mini%2FFlightGear-FAQ.html;h=6ec3c55885aa57f45cd5dd8457d4c47f630bdc69;hb=c6221b2c84f47041ef92aff2a2cfffee25b84a73;hp=d783fc96ac217aca74e696369790c42c3a204c6f;hpb=e11f9c5b4183dbc36632b691626c6ee19114e97e;p=flightgear.git diff --git a/docs-mini/FlightGear-FAQ.html b/docs-mini/FlightGear-FAQ.html index d783fc96a..6ec3c5588 100644 --- a/docs-mini/FlightGear-FAQ.html +++ b/docs-mini/FlightGear-FAQ.html @@ -10,11 +10,6 @@

FlightGear FAQ

-

- Cameron Moore
- cameron@unbeatenpath.net -
-


@@ -105,7 +100,7 @@ Running
5.1 - - Why do I get an error loading libmk4.so.0? + Why do I get an error loading libopenal.so.0?
5.2 - Why do I get "ssgInit called without a valid OpenGL context"? @@ -290,12 +285,12 @@

The latest development code is available for everyone through our - CVS repository. See - http://flightgear.org/cvsResources/ for details. + git repository. See + http://wiki.flightgear.org/FlightGear_and_Git for details.

Otherwise, you can get relatively up-to-date snapshots of the development tree at - ftp://flightgear.sourceforge.net/pub/flightgear/Devel/Snapshots/. + http://flightgear.simpits.org:8080/, which are recompiled at every git commit.

@@ -338,10 +333,7 @@

While we are working toward building our own 3D models, we have been given permission by several people to convert their models (which where originally intended for use with Microsoft Flight - Simulator) to use with FlightGear. See Wolfram's Hangar - (http://home.t-online.de/home/Wolfram.Kuss/) - for a list of what we currently have available as well as - information on how to convert models yourself.

+ Simulator) to use with FlightGear.

@@ -397,7 +389,7 @@

Well, that depends. First make sure you are using the appropriate - versions of FlightGear, SimGear, plib, zlib, and metakit. If any of + versions of FlightGear, SimGear, plib, zlib. If any of the packages are out of sync with the others, compilation may fail.

The FlightGear Downloads page (http://flightgear.org/Downloads/) @@ -446,7 +438,7 @@

The scenery archive files (ie. w100n30.tar.gz) should be untarred - into the Scenery/ directory in your + into the Scenery/Terrain directory in your $FG_ROOT.

@@ -494,11 +486,11 @@ 5.1 - - Why do I get an error loading libmk4.so.0? + Why do I get an error loading libopenal.so.0?
-

With the default installation, libmk4.so.0 is installed into +

With the default installation, libopenal.so.0 is installed into /usr/local/lib. You need to ensure that that path is listed in /etc/ld.so.conf, then run `ldconfig`as root.

@@ -708,9 +700,7 @@

You can import the 3D model and textures, but the flight dynamics - (the .AIR file) must be completely redone for FlightGear. See - http://home.t-online.de/home/Wolfram.Kuss/ - for help importing .MDL files and textures.

+ (the .AIR file) must be completely redone for FlightGear.

If you wish to import a model made with gmax, you will need to convert it to .MDL format using Microsoft's MakeMDL SDK which is available at @@ -933,8 +923,6 @@ Sablotron.

-
Cameron Moore
cameron@unbeatenpath.net
-