X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;ds=sidebyside;f=src%2FScenery%2Ftilemgr.cxx;h=4b6cffc7400c8ab19d27c29974c58ac529193f68;hb=73b92a697d023daf128110ac96ec0d630155b6b1;hp=fec39fa20e666996e8492fe9972b5844df557c6e;hpb=d0df197e1d1f0b7e25c2d65a74c0be7b3636de76;p=flightgear.git diff --git a/src/Scenery/tilemgr.cxx b/src/Scenery/tilemgr.cxx index fec39fa20..4b6cffc74 100644 --- a/src/Scenery/tilemgr.cxx +++ b/src/Scenery/tilemgr.cxx @@ -41,15 +41,10 @@ #include #include
+#include
#include
#include -#ifndef FG_OLD_WEATHER -# include -#else -# include -#endif - #include "newcache.hxx" #include "scenery.hxx" #include "tilemgr.hxx" @@ -57,8 +52,9 @@ #define TEST_LAST_HIT_CACHE extern ssgRoot *scene; -extern ssgBranch *terrain; -extern ssgBranch *ground; +extern ssgBranch *terrain_branch; // branch that holds world geometry +extern ssgBranch *gnd_lights_branch; // branch that holds ground lighting +extern ssgBranch *rwy_lights_branch; // branch that holds runway lighting // the tile manager FGTileMgr global_tile_mgr; @@ -76,6 +72,7 @@ queue FGTileMgr::model_queue; // Constructor FGTileMgr::FGTileMgr(): state( Start ), + current_tile( NULL ), vis( 16000 ), counter_hack(0) { @@ -154,17 +151,21 @@ void FGTileMgr::sched_tile( const SGBucket& b ) { // schedule a needed buckets for loading void FGTileMgr::schedule_needed() { - cout << "scheduling needed tiles for " << longitude << " " << latitude << endl; -#ifndef FG_OLD_WEATHER - if ( WeatherDatabase != NULL ) { - vis = WeatherDatabase->getWeatherVisibility(); - } else { - vis = 16000; + // sanity check (unfortunately needed!) + if ( longitude < -180.0 || longitude > 180.0 + || latitude < -90.0 || latitude > 90.0 ) + { + SG_LOG( SG_TERRAIN, SG_ALERT, + "Attempting to schedule tiles for bogus latitude and" ); + SG_LOG( SG_TERRAIN, SG_ALERT, + "longitude. This is a FATAL error. Exiting!" ); + exit(-1); } -#else - vis = current_weather.get_visibility(); -#endif - // cout << "visibility = " << vis << endl; + + SG_LOG( SG_TERRAIN, SG_INFO, + "scheduling needed tiles for " << longitude << " " << latitude ); + + vis = fgGetDouble("/environment/visibility-m"); double tile_width = current_bucket.get_width_m(); double tile_height = current_bucket.get_height_m(); @@ -251,7 +252,8 @@ void FGTileMgr::initialize_queue() // chunks. If the chunk isn't already in the cache, then read it from // disk. int FGTileMgr::update( double lon, double lat ) { - SG_LOG( SG_TERRAIN, SG_INFO, "FGTileMgr::update() for " << lon << " " << lat ); + // SG_LOG( SG_TERRAIN, SG_DEBUG, "FGTileMgr::update() for " + // << lon << " " << lat ); longitude = lon; latitude = lat; @@ -266,6 +268,7 @@ int FGTileMgr::update( double lon, double lat ) { scenery.set_next_center( current_tile->center ); } else { SG_LOG( SG_TERRAIN, SG_WARN, "Tile not found (Ok if initializing)" ); + scenery.set_next_center( Point3D(0.0) ); } if ( state == Running ) { @@ -318,6 +321,7 @@ int FGTileMgr::update( double lon, double lat ) { // activate loader thread one out of every 5 frames if ( counter_hack == 0 ) { // Notify the tile loader that it can load another tile + loader.update(); } @@ -330,15 +334,17 @@ int FGTileMgr::update( double lon, double lat ) { FGTileEntry* e = attach_queue.front(); attach_queue.pop(); #endif - e->add_ssg_nodes( terrain, ground ); + e->add_ssg_nodes( terrain_branch, + gnd_lights_branch, + rwy_lights_branch ); // cout << "Adding ssg nodes for " } sgdVec3 sc; sgdSetVec3( sc, - scenery.get_center()[0], - scenery.get_center()[1], - scenery.get_center()[2] ); + scenery.get_center()[0], + scenery.get_center()[1], + scenery.get_center()[2] ); #if 0 if ( scenery.center == Point3D(0.0) ) { @@ -367,21 +373,50 @@ int FGTileMgr::update( double lon, double lat ) { cout << "result = " << scenery.get_cur_elev() << endl; } else { #endif - // cout << "abs view pos = " << current_view.abs_view_pos - // << " view pos = " << current_view.view_pos << endl; - double tmp_elev; - double tmp_radius; - sgdVec3 tmp_normal; - if ( fgCurrentElev(globals->get_current_view()->get_abs_view_pos(), - sc, &hit_list, - &tmp_elev, &tmp_radius, tmp_normal) ) - { - scenery.set_cur_elev( tmp_elev ); - scenery.set_cur_radius( tmp_radius ); - scenery.set_cur_normal( tmp_normal ); - } else { - scenery.set_cur_elev( -9999.0 ); - } + /* + cout << "abs view pos = " + << globals->get_current_view()->get_abs_view_pos()[0] << "," + << globals->get_current_view()->get_abs_view_pos()[1] << "," + << globals->get_current_view()->get_abs_view_pos()[2] + << " view pos = " + << globals->get_current_view()->get_view_pos()[0] << "," + << globals->get_current_view()->get_view_pos()[1] << "," + << globals->get_current_view()->get_view_pos()[2] + << endl; + cout << "current_tile = " << current_tile << endl; + cout << "Scenery center = " << sc[0] << "," << sc[1] << "," << sc[2] + << endl; + */ + + // overridden with actual values if a terrain intersection is + // found + double hit_elev = -9999.0; + double hit_radius = 0.0; + sgdVec3 hit_normal = { 0.0, 0.0, 0.0 }; + + bool hit = false; + if ( fabs(sc[0]) > 1.0 || fabs(sc[1]) > 1.0 || fabs(sc[2]) > 1.0 ) { + // scenery center has been properly defined so any hit + // should be valid (and not just luck) + hit = fgCurrentElev(globals->get_current_view()->get_abs_view_pos(), + sc, + &hit_list, + &hit_elev, + &hit_radius, + hit_normal); + } + + if ( hit ) { + scenery.set_cur_elev( hit_elev ); + scenery.set_cur_radius( hit_radius ); + scenery.set_cur_normal( hit_normal ); + } else { + scenery.set_cur_elev( -9999.0 ); + scenery.set_cur_radius( 0.0 ); + scenery.set_cur_normal( hit_normal ); + } + + // cout << "Current elevation = " << scenery.get_cur_elev() << endl; #if 0 } #endif @@ -393,16 +428,7 @@ int FGTileMgr::update( double lon, double lat ) { void FGTileMgr::prep_ssg_nodes() { float vis = 0.0; -#ifndef FG_OLD_WEATHER - if ( WeatherDatabase ) { - vis = WeatherDatabase->getWeatherVisibility(); - } else { - vis = 16000; - } -#else - vis = current_weather.get_visibility(); -#endif - // cout << "visibility = " << vis << endl; + vis = fgGetDouble("/environment/visibility-m"); // traverse the potentially viewable tile list and update range // selector and transform