X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;ds=sidebyside;f=src%2FTraffic%2FTrafficMgr.hxx;h=c1a4465a8ea0b13af6bb8367acdd9c1285a44bf5;hb=70ebde44881030dee5c372f71f416c84d2fa0ab7;hp=4a46fcbeb7a68d9baccc65c68420c99dd5c0e62a;hpb=33037b21394792559332b18d1451ae21a44d090a;p=flightgear.git diff --git a/src/Traffic/TrafficMgr.hxx b/src/Traffic/TrafficMgr.hxx index 4a46fcbeb..c1a4465a8 100644 --- a/src/Traffic/TrafficMgr.hxx +++ b/src/Traffic/TrafficMgr.hxx @@ -22,6 +22,25 @@ /************************************************************************** * This file contains the class definitions for a (Top Level) traffic * manager for FlightGear. + * + * This is traffic manager version II. The major difference from version + * I is that the Flight Schedules are decoupled from the AIAircraft + * entities. This allows for a much greater flexibility in setting up + * Irregular schedules. Traffic Manager II also makes no longer use of .xml + * based configuration files. + * + * Here is a step plan to achieve the goal of creating Traffic Manager II + * + * 1) Read aircraft data from a simple text file, like the one provided by + * Gabor Toth + * 2) Create a new database structure of SchedFlights. This new database + * should not be part of the Schedule class, but of TrafficManager itself + * 3) Each aircraft should have a list of possible Flights it can operate + * (i.e. airline and AC type match). + * 4) Aircraft processing proceeds as current. During initialization, we seek + * the most urgent flight that needs to be operated + * 5) Modify the getNextLeg function so that the next flight is loaded smoothly. + **************************************************************************/ #ifndef _TRAFFICMGR_HXX_ @@ -29,6 +48,7 @@ #include #include +#include #include "SchedFlight.hxx" #include "Schedule.hxx" @@ -43,19 +63,22 @@ class FGTrafficManager : public SGSubsystem, public XMLVisitor private: ScheduleVector scheduledAircraft; ScheduleVectorIterator currAircraft, currAircraftClosest; - string value; + vector elementValueStack; string mdl, livery, registration, callsign, fltrules, port, timeString, departurePort, departureTime, arrivalPort, arrivalTime, - repeat, acType, airline, m_class, flighttype; + repeat, acType, airline, m_class, flighttype, requiredAircraft, homePort; int cruiseAlt; - int score, runCount; + int score, runCount, acCounter; double radius, offset; bool heavy; IdList releaseList; - FGScheduledFlightVec flights; + FGScheduledFlightMap flights; + + //void readTimeTableFromFile(SGPath infilename); + //void Tokenize(const string& str, vector& tokens, const string& delimiters = " "); public: FGTrafficManager(); @@ -65,6 +88,9 @@ public: void release(int ref); bool isReleased(int id); + FGScheduledFlightVecIterator getFirstFlight(const string &ref) { return flights[ref].begin(); } + FGScheduledFlightVecIterator getLastFlight(const string &ref) { return flights[ref].end(); } + // Some overloaded virtual XMLVisitor members virtual void startXML (); virtual void endXML ();