X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=NEWS;h=0876a8d1d8cb5be112be1e9c40a381cce5eee48c;hb=4f4434787fb40e02a35b401171f2a7370e0d5463;hp=a3126ec4ef8d0d9b4f578fa9c6e454c6a6b5ac76;hpb=e52a628c1f78cb7643995325d27a29d1a3a170f7;p=flightgear.git diff --git a/NEWS b/NEWS index a3126ec4e..0876a8d1d 100644 --- a/NEWS +++ b/NEWS @@ -1,5 +1,115 @@ -New in 0.9.9-pre1 -* November 5, 2005 +Version 1.99.5 +* October 30, 2008 (source code snapshot release) + + +New in 0.9.10 +* April 5, 2006 + +* Many improvements to the multi-player mode. Other airplanes are now + updated smoothly. There is a really nifty google maps based moving + map that anyone can use to track all online activity. +* AI planes have improved ground following and are smarter about + selecting the active runway. +* Include the ability to send ATC and AI aircraft communication to a + local festival server to be converted to spoken speech output. +* Added a detailed model of the Honeywell MK VIII EGPWS ground + proximity warning system. +* Complete overhaul/redo of terrain textures based on USGS satellite imagery. +* Added background ATC chatter. +* Updated/improved rain cone rendering. +* Updated manual. + +* Upgraded to JSBSim v2.0 +* Fix a discrepancy in sign of twist and incidence values in YASim + between code and documentation. +* Updates to YASim for more fine grained propeller modeling. +* UFO will now honor elevator trim value so that it will respond to + the autopilot altitude hold module. +* UFO can adjust it's speed range so you can use it for super high + speed world exploration, or extremly fine grained precise positioning. +* Much work and progress with carrier interaction and launch/recovery + modeling. + +* Add a feature that allows the end user to click any where on the + terrain. The system will compute a ground intersection and report + back the lon, lat, and elevation of the click point. The click + point is reported in the property system so it can be read by just + about anything including external programs. Later we added the + ability to place an object at the click point as well. +* Add a feature to play one-off wav files. These are qeued and played + sequentially. This was then leveraged to build an ATC background + chatter module in nasal that can be turned on/off at run time. This + could also be leveraged for tutorials or other interactive type + scripts to play prerecorded messages at specific times or under + specific conditions.. +* Allow clock to report local time as well as universal. +* Add a model of a KLN89 GPS. +* Allow nav radios to be slaved to the gps. +* Allow enabling/disabling of menu entries. +* Replace old hardcoded frame rate display with a much more flexible + nasal/gui version. +* Add a listener function to properties so that nasal code can be + triggered whenever a property changes. This is more efficient than + polling. +* Add a save-on-exit option to save user preferences. +* Add support for point sprites. +* Add support for emissive layers (such as lights) on 2d panels. +* Updated gui styles. +* Updated airport and navaid data. +* Added a new Nasal/XML based tutorial system. + +* Fix a bug in the metar (real weather) threading that could lead to + long pauses and even crashes. +* Various compiler/platform fixes. +* Fix various valgrind complaints. +* Better use of exceptions in places. +* Fix the 2d compass texture handling. +* Many tweaks and improvements to our keyboard input handling system. +* Added a first attempt at MS-VC8 project files. + +* Updated aircraft: + - A4/A3F (cleanups and updates, functional drag chute) + - A-10 (3d cockpit, fdm tuning, munitions, drop tanks) + - AN-225 (fdm tuning) + - B1900D + - BO105 Eurocopter (new livry/logo options.) + - B-29 + - B-52F (major overhaul) + - Boeing 314 (3d cockpit, fdm updates) + - 747 (modeling fixes) + - Cirrus SR20 (improve interior a bit) + - C172 (added KLN89 gps) + - C310 (many modeling updates) + - Citation Bravo (many modeling updates, Primus 1000 PFD) + - Concorde (updated to v2.1, new views, sounds autopilot, fdm + updates, new systems) + - DHC2 Beaver + - F-16 (modeling and munitions updates) + - Hurricane + - Hunter + - MiG-15bis (adds some 3d cockpit instruments) + - PC7 (various cleanups) + - Seafire/Spitfire + - Seahawk (general tidy up, cannon, heat haze, catapault launch strop) + - T37 (geometry, sound, fdm updates) + - YF-23 (misc model updates) + +* New aircraft available: + - Boeing 707 + - 737-300 (Brand new version) + - Canberra BI8 + - English Electric Lightning (F.1A) + - Lockheed 1049 Constellation + - Lockheed F-80C Shooting Star + - Messerschmitt Bf 109 + - Ogel (a for-fun fantasy airplane.) + - New OV-10 with Clickable 3D cockpit + - Piper PA24-250 Comanche 250 (N7764P) + - Piper Aerostar 700 + + +New in 0.9.9 +* November 17, 2005 * New well integrated volumetric clouds by Harald Johnsen * Removed 'old' 3D clouds code. @@ -9,6 +119,12 @@ New in 0.9.9-pre1 * Better support for redoing livery textures on an individual aircraft. * Support for seasonal terrain textures. (Updates to summer textures plus new winter textures added.) +* Carrier - added working arrester wires and catapults. The carrier is + selectable as a starting position. AI has been added to the + carrier in the form of an operating box and an automated turn + into/out of wind. TACAN beacon added. +* Extensive revisions to the Multiplayer code. Multiplayer servers are + now available. A Google-based map server is also available * Enhanced weather modeling (lightning and rain.) * Support for high G redout/blackout effects. * Add status updates to the initial splash/startup screen. @@ -18,11 +134,21 @@ New in 0.9.9-pre1 border thickness, change fonts, dialog boxes are draggable across the screen, you can enable automatic line wrapping, select colors, and allow key presses to be bound to widgets. +* Replaced many hardcoded dialog boxes with xml configurable dialog boxes. * Support for xml configurable gui themes. * Help dialog boxes supported for each aircraft listing special keys, global keys, procedures and performance data. * Updates and enhancements to many of the dialog boxes to fix problems, expose new features, enhance usability, etc. +* Added a generic, XML configurable, autopilot framework, and several + high level, configurable filter implementations for use by autopilot + designers. +* Added a transponder and Altitude encoder. +* Made the instruments code much more configurable, it is now possible to + only include instruments that are actually present. +* Implemented the groundcache code which made it possible for aircraft + to follow the ground precisely and, as a result, made it possible to + land on aircraft carriers. * Updated JSBSim version since the last release. (More updates pending after this release.) @@ -44,7 +170,8 @@ New in 0.9.9-pre1 * Include an external utility that can feed saved nmea tracks back into FlightGear. If you take a gps on a real flight with you and capture the output, you can replay your flight in FlightGear. - +* Added a function that can intersect any arbitrary vector with the + loaded scenery and return the hit point. * Many updates and fixes to the joystick configuration files, many new joysticks directly supported. @@ -61,12 +188,12 @@ New in 0.9.9-pre1 several memory leaks fixed. * New aircraft available (in various stages of developement): A380, - Boeing 314 (seaplane), Citation Bravo (glass cockpit), F-8E - Crusader, Hurricane IIb, MiG-15bis, TU-114, B29, C150, and SR20. + Boeing 314 (seaplane), Citation Bravo (glass cockpit), Hurricane IIb, + MiG-15bis, TU-114, B29, C150, and SR20. * Aircraft that have had updates since the last release: 737, A-10, AN-225, B-52F, BAC-TSR2, Citation-II (550), Comper Swift, Concorde, - Hunter, OV10, Spitfire, T37, B1900d, bo105, C172 et. al., DHC2F + Hunter, OV10, Spitfire, T37, B1900d, bo105, C172 et. al., C182, DHC2F (Beaver), F16, Fokker DR1 Triplane, Fokker 50 (turboprop), Fokker 100 (jet), J3 Cub, P51, Santa, Seahawk, and 1903 Wright Flyer.