X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=NEWS;h=3e9448470389516dcc7d5e047d43eed1b4a48ad3;hb=818a462a02be1b5301502aa803dd7e3c6edcec26;hp=642f609417ccd2595523d9c1f31a2044531f5ea4;hpb=3f00d7e8b67be99ba47ebad8356ad550d16f7d30;p=flightgear.git diff --git a/NEWS b/NEWS index 642f60941..3e9448470 100644 --- a/NEWS +++ b/NEWS @@ -1,3 +1,85 @@ +New in 0.7.3 +* May 18, 2000 +* Added a radio stack 2 VOR/ILS and an ADF to the instrument panel. + You can change the frequencies by clicking on the knobs on the + instrument panels. You can now navigate with VOR/ADF/DME and fly + ILS approaches. +* Added a chronometer to the instrument panel. +* Added a "wet" compass to the top of the instrument panel. +* Compass, vsi, and altitute instruments and vacuum system are more + accurately modeled. +* Added a magnetic variation model. +* Added navaid database management and query code. +* Added magvar offset to VOR radials. +* Heading bug now display magnetic heading rather than true heading. +* Autopilot now has modes to track a VOR and GS. +* Added custom joystick client support so sim can be flown from a + remote joystick connected to another machine. This is in support of + some custom hardware located in the human factors research lab of the + university of minnesota. +* HUD controls are a bit different "h" toggles through day/night/off + modes and "H" cycles through brightness levels. +* Norman Vine contributed code to optionally do antialiased hud lines + on hardware that supports this. Norman also contributed additional + hud cleanups and updates. +* Updates to JSBsim flight dynamics code that includes a generic + reconfigurable flight control system, a initial state trimming routine, + support for wind and weather, support for flaps, independent trim control, + config files changes +* Updates to LaRCsim flight dynamcis code contributed by UIUC that + allows loading aircraft specifications at runtime from config files. + UIUC is using flightgear as a platform to do icing research. The UIUC + aircraft use the c172 gear model for now which causes some weirdness + on the ground for some of the larger aircraft. +* Flight model no longer has to be chosen at compile time. +* Separated ephemeris code from the actual sky rendering code and gave + this whole section a big overhaul. The moon should now consistantly + have the correct phase. +* Rebuilt the sky dome using ssg. +* Removed dependencies on mat3.h and friends (old srgp support lib) +* Airport lookups now done through gdbm (a light weight embedded database.) +* Converted ssgVTable's to ssgVtxTables which do proper memory + management and should facilitate use of compiled vertex arrays once + ssg add support for these. +* Overhauled autopilot internals, separated out the gui controls from + the actual autopilot code. +* Cygwin32 build fixes +* MSVC++ build fixes +* Mac build fixes + +New in 0.7.2 +* February 17, 2000 +* Lots of code reorganizations +* Build requires plib-1.1.x +* Build requires SimGear-0.0.x +* LaRCsim/c172 is now the default aircraft model. +* Added flaps support to control model. +* Lots of updates and tweaks for the LaRCsim/c172 model. +* Use a more standard texture/blend mode combination for sun/moon halos to + avoid render path that's not supported by all cards/drivers. +* Change reported speed on hud from V_equiv_kts to V_calibrated_kts +* Instrument panel rewrite by David Megginson. This isn't quite as flashy + as the first pass, but is much more functional, plays much better with + opengl, and it should be relatively easy for someone with graphical skills + to make it look more spiffy. +* MacOS fixes contributed by Darrell Walisser. +* Many JSBsim updates. +* Added a screen snapshot facility (F3). +* Added a load/save state function contributed by David Megginson. +* Added support for various I/O protocols and channels so that flightgear + can communicate with itself and other programs through a variety of means. +* Bug fix: The aircraft model used for external views was being included in + the height above terrain check so when the view position and the aircraft + model collided the current altitude kept getting pushed up to compensate, + but of course the aircraft model would get pushed up as well because it + tracks the current aircraft position and orientation. Thus you had a never + ending cycle ... +* Oliver's multiplayer network code now moved to his own subdirectory: + NetworkOLK +* Added simulated cloud puffs as we pass through the cloud layer. +* Cleaned up some memory leaks occuring between ssg and flightgear. +* Update to Christian's weather data base code. + New in 0.7.1 * Durk Talsma added a nifty cloud layer. * Default to Christian Mayer's new weather system.