X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=NEWS;h=6590aeb49a452549b3c8f5a4be04394d96356715;hb=29396f883d7c4d23d3ab68dd65663c9ab2e79efa;hp=4178789d3b45dbaa0ccf31e2b3dce5099fd41c9a;hpb=ae7aa1c28be0d566902307ab6a54b3ab114110bd;p=flightgear.git diff --git a/NEWS b/NEWS index 4178789d3..6590aeb49 100644 --- a/NEWS +++ b/NEWS @@ -1,12 +1,955 @@ -New in 0.7.9 -* February 16, 2002 +Version 2.0.0 - February 25, 2010 + + FlightGear 2.0.0. reflects the maturation of the OpenSceneGraph port + that started with the previous 1.9.0 release. In addition to many + internal code improvements, FlightGear 2.0.0. marks the introduction + of many new exciting improvements in the graphics and sound system, + as well as improved usability of key features, and improved behavior + of exsisting features. Highlights of this new version include: + Dramatic new 3D clouds, dramatic lighting conditions, improved + support for custom scenery, and many many new and detailed aircraft + models. + + Sound + * Complete overhaul of the sound code + * doppler effects + * distance attenuation + * 3D positional sound sources + * assignment of sound sources to external objects (i.e. AI controlled + aircraft) + * User selection of the sound device + + Visual Effects + * Use of Shaders for dynamic textures + * Use of Effects files + * Improved 3D clouds + * Color changes based on humidity and other weather effects allow for very + dramatic lighting conditions + * Dynamic water textures + * Text animation based on OSGText + + Usability + * Allow screenshots in more common file formats + * User selectable sound device + * More intuitive selection of the weather settings through the GUI and/or + commandline + + Infrastructure + * Airport geometry data can be read from the scenery, allowing for more + flexible regeneration of terrain tiles + + Internals + * Improved efficiency of the property tree + * A more efficient ground cache + * Many improvements to the route management code + * Removed many compiler warnings + * More realistic atmosphere model + + Behavior + * More realistic ILS behavior + * Autopilot improvements + * A generic autobrake function + * Winds over mountainous areas cause up- and downdrafts that can be used + for gliding + * More realistic behavior of the route manager + * Wild fires, which can be extinguished by firefighter aircraft operating + across the multplayer server + * Navaid frequencies and radials can be transmitted to Atlas + + Utilities + * A python script to visualize Yasim configuration files in Blender + + AI + * Allow traffic departing and arriving at the same airport + * Add Ground Vehicles - including automobiles, trucks, articulated trucks, + trains (including high speed trains) + * ATC interactions between AI aircraft and ground controllers + * Performance characteristics of AI aircraft can be specified in a + performance database + * Push-back vehicles are available for a selected number of aircraft + * Add escorts for AI carrier - frigates, guided missile cruiser, amphibious + warfare ships now make up the Vinson Battle Group + * Improved radar functionality - now detects AI escorts etc. + * AI objects are now solid (i.e. users can collide with them) + * Some preliminary support for SID/STAR procedures for AI aircraft + +Version 1.9.0 +* December 20, 2008 (source code snapshot release) + + +New in 0.9.10 +* April 5, 2006 + +* Many improvements to the multi-player mode. Other airplanes are now + updated smoothly. There is a really nifty google maps based moving + map that anyone can use to track all online activity. +* AI planes have improved ground following and are smarter about + selecting the active runway. +* Include the ability to send ATC and AI aircraft communication to a + local festival server to be converted to spoken speech output. +* Added a detailed model of the Honeywell MK VIII EGPWS ground + proximity warning system. +* Complete overhaul/redo of terrain textures based on USGS satellite imagery. +* Added background ATC chatter. +* Updated/improved rain cone rendering. +* Updated manual. + +* Upgraded to JSBSim v2.0 +* Fix a discrepancy in sign of twist and incidence values in YASim + between code and documentation. +* Updates to YASim for more fine grained propeller modeling. +* UFO will now honor elevator trim value so that it will respond to + the autopilot altitude hold module. +* UFO can adjust it's speed range so you can use it for super high + speed world exploration, or extremly fine grained precise positioning. +* Much work and progress with carrier interaction and launch/recovery + modeling. + +* Add a feature that allows the end user to click any where on the + terrain. The system will compute a ground intersection and report + back the lon, lat, and elevation of the click point. The click + point is reported in the property system so it can be read by just + about anything including external programs. Later we added the + ability to place an object at the click point as well. +* Add a feature to play one-off wav files. These are qeued and played + sequentially. This was then leveraged to build an ATC background + chatter module in nasal that can be turned on/off at run time. This + could also be leveraged for tutorials or other interactive type + scripts to play prerecorded messages at specific times or under + specific conditions.. +* Allow clock to report local time as well as universal. +* Add a model of a KLN89 GPS. +* Allow nav radios to be slaved to the gps. +* Allow enabling/disabling of menu entries. +* Replace old hardcoded frame rate display with a much more flexible + nasal/gui version. +* Add a listener function to properties so that nasal code can be + triggered whenever a property changes. This is more efficient than + polling. +* Add a save-on-exit option to save user preferences. +* Add support for point sprites. +* Add support for emissive layers (such as lights) on 2d panels. +* Updated gui styles. +* Updated airport and navaid data. +* Added a new Nasal/XML based tutorial system. + +* Fix a bug in the metar (real weather) threading that could lead to + long pauses and even crashes. +* Various compiler/platform fixes. +* Fix various valgrind complaints. +* Better use of exceptions in places. +* Fix the 2d compass texture handling. +* Many tweaks and improvements to our keyboard input handling system. +* Added a first attempt at MS-VC8 project files. + +* Updated aircraft: + - A4/A3F (cleanups and updates, functional drag chute) + - A-10 (3d cockpit, fdm tuning, munitions, drop tanks) + - AN-225 (fdm tuning) + - B1900D + - BO105 Eurocopter (new livry/logo options.) + - B-29 + - B-52F (major overhaul) + - Boeing 314 (3d cockpit, fdm updates) + - 747 (modeling fixes) + - Cirrus SR20 (improve interior a bit) + - C172 (added KLN89 gps) + - C310 (many modeling updates) + - Citation Bravo (many modeling updates, Primus 1000 PFD) + - Concorde (updated to v2.1, new views, sounds autopilot, fdm + updates, new systems) + - DHC2 Beaver + - F-16 (modeling and munitions updates) + - Hurricane + - Hunter + - MiG-15bis (adds some 3d cockpit instruments) + - PC7 (various cleanups) + - Seafire/Spitfire + - Seahawk (general tidy up, cannon, heat haze, catapault launch strop) + - T37 (geometry, sound, fdm updates) + - YF-23 (misc model updates) + +* New aircraft available: + - Boeing 707 + - 737-300 (Brand new version) + - Canberra BI8 + - English Electric Lightning (F.1A) + - Lockheed 1049 Constellation + - Lockheed F-80C Shooting Star + - Messerschmitt Bf 109 + - Ogel (a for-fun fantasy airplane.) + - New OV-10 with Clickable 3D cockpit + - Piper PA24-250 Comanche 250 (N7764P) + - Piper Aerostar 700 + + +New in 0.9.9 +* November 17, 2005 + +* New well integrated volumetric clouds by Harald Johnsen +* Removed 'old' 3D clouds code. +* Fixed the jitter problem with 3d cockpits. +* Volumetric shadows are now supported so that aircraft can cast + shadows upon themselves as well as the ground. +* Better support for redoing livery textures on an individual aircraft. +* Support for seasonal terrain textures. (Updates to summer textures + plus new winter textures added.) +* Carrier - added working arrester wires and catapults. The carrier is + selectable as a starting position. AI has been added to the + carrier in the form of an operating box and an automated turn + into/out of wind. TACAN beacon added. +* Extensive revisions to the Multiplayer code. Multiplayer servers are + now available. A Google-based map server is also available +* Enhanced weather modeling (lightning and rain.) +* Support for high G redout/blackout effects. +* Add status updates to the initial splash/startup screen. +* Allow switching the tower view location at any time. +* Add support for configuring views with asymmetric view frustums. +* Many updates to gui/dialog box infrastructure. Ability to alter + border thickness, change fonts, dialog boxes are draggable across + the screen, you can enable automatic line wrapping, select + colors, and allow key presses to be bound to widgets. +* Replaced many hardcoded dialog boxes with xml configurable dialog boxes. +* Support for xml configurable gui themes. +* Help dialog boxes supported for each aircraft listing special keys, + global keys, procedures and performance data. +* Updates and enhancements to many of the dialog boxes to fix problems, + expose new features, enhance usability, etc. +* Added a generic, XML configurable, autopilot framework, and several + high level, configurable filter implementations for use by autopilot + designers. +* Added a transponder and Altitude encoder. +* Made the instruments code much more configurable, it is now possible to + only include instruments that are actually present. +* Implemented the groundcache code which made it possible for aircraft + to follow the ground precisely and, as a result, made it possible to + land on aircraft carriers. + +* Updated JSBSim version since the last release. (More updates + pending after this release.) +* YASim: expose "spool-time" of a jet engine as a config parameter, + add an oil temp model, support gear compression along any arbitrary axis, + reworked MP calculations for super/turbochargers. +* Allow setting individual sample/update rates for any of the PID + autopilot stages. + +* Support TACAN instruments. And an IVSI instrument. +* Support for new animations and effects such as heat-haze and chrome. +* Dynamic taxiway following at airports equipped with a logical ground + network. +* Ability to define "AI" scenarios with scripted moving objects that + interact intelligently with the environment and the simulator state. +* Depricated old (somewhat less the spectacularly conceived) + electrical system model in favor of a much more flexible script based + system that can be tailored to any individual aircraft. +* Include an external utility that can feed saved nmea tracks back + into FlightGear. If you take a gps on a real flight with you and + capture the output, you can replay your flight in FlightGear. +* Added a function that can intersect any arbitrary vector with the + loaded scenery and return the hit point. +* Many updates and fixes to the joystick configuration files, many new + joysticks directly supported. + +* Removed all lingering dependencies on plib's SL sound library. +* Add support for OpenAL 1.1 and alut. OpenAL is a 3d sound system supporting + directional sound and doppler effects. + + +* Better cross platform compatibility with our standard network structures. +* More cpu friendly frame rate throttling code that can leave more cpu + available for other apps. +* Various Nasal (scripting) bug fixes and language improvements. +* Various bug fixes, various platform/compiler compatibility fixes, + several memory leaks fixed. + +* New aircraft available (in various stages of developement): A380, + Boeing 314 (seaplane), Citation Bravo (glass cockpit), Hurricane IIb, + MiG-15bis, TU-114, B29, C150, and SR20. + +* Aircraft that have had updates since the last release: 737, A-10, + AN-225, B-52F, BAC-TSR2, Citation-II (550), Comper Swift, Concorde, + Hunter, OV10, Spitfire, T37, B1900d, bo105, C172 et. al., C182, DHC2F + (Beaver), F16, Fokker DR1 Triplane, Fokker 50 (turboprop), Fokker + 100 (jet), J3 Cub, P51, Santa, Seahawk, and 1903 Wright Flyer. + + +New in 0.9.8 +* January 18, 2005 + +* Added an encoder and transponder to the available avionics modules. + +* Updates to the AI traffic manager. +* Updates to the submodel system. This allows things like contrails, + payload dropping, projectile firing, and aircraft carrier landings. +* Added some controls for aircraft carrier operations. +* Updated to sync with latest JSBSim developments. +* YAsim adds support for contra-rotating propeller pairs as well as + crude models for ITT, Oil Temp and Oil Pressure in the jet turbine + engine model. +* Instruments, avionics, and subsystems are now configurable per + aircraft. You can assemble the correct componets available for each + particular aircraft. +* Updates to the wet compass to make it behave much more like a real + wet compass including various errors and motion effects. +* Make display list usage optional since these can be a net + performance loss on some older or low memory platforms. +* Make sound inaudible until after the scenery is loaded. +* Make sure the ATIS reports surface winds at airports above sea-level +* Default C172 3d model has been completely reworked and many things + have been fixed or sized or placed more accurately. + +* Move radio stack and avionics code from cockpit library to + instrumentation library. +* Added several digital filters to the autopilot: exponential, dobule + exponential, moving average, and noise spike. These are available + to aircraft designers via the autopilot config file. +* Replace old basic.dat.gz and runways.dat.gz with apt.dat.gz (x-plane format) + +* Fix a crash that could occur when the joystick config specified more + buttons or axes than the physical hardware provided. +* Fixes to make FlightGear work with 16bpp visual depth. + +* Various FreeBSD fixes. +* Various MSVC fixes. +* Various Mac OS X fixes. +* gcc 2.95 and 4.0 fixes. + +* Updated aircraft: 737, A-10, AN-225, B-52, BAC-TSR2, Concorde, + Spitfire, BO-105 Eurocopter, DHC2, F-15 (updated flight control system), + Fokker DR1, Fokker 50, Fokker 100, OV10, Seahawk made carrier + capable (working arresting hook), + +* New aircraft: Cessna Citation-II (wip), Beech 1900D, DHC-2 Beaver + (on floats) + +* Updated KAP140 autopilot instrument (used in default C172.) + +* Updated Nimitz model (aircraft carrier), updated radio tower models, + added Oracle head quarters to bay area scenery, added Dumbarton + bridge at the south end of the SFO bay, added a model of Alcatraz, + + +New in 0.9.6 +* October 12, 2004 + +* Added some initial support for "submodels" which can be used to + impliment things like contrails, flares, tracers, etc. +* Make real world weather fetching a bit more robust and network friendly. +* Ensure the entire world is initially loaded before initializing the + flight dynamics (avoids wildly varying frame rates at a time when + the FDM might be trying to do various initialization steps that + might benefit from consistent and fast frame rates.) +* Other various (and minor) code cleanups, tweaks, and fixes. +* Fixed ATIS voice file. +* Updated aircraft: A320, Bo-105, Comper Swift, Concorde, F16, + Fokker-50, Fokker-100, Hunter, MD11, PC7, Spitfire, adjust + C172 cockpit sound levels, and Sgs-233. +* Updated joystick configs: CH pro yoke usb, Cyborg Evo, Thrustmaster FCS. +* Fix a bug in the nasal fuel tank management code. +* Return Canadian ILS's to nav data. +* Cleaned up some of the 3d models around the bay area. +* Add support for display list based rendering which yields + substantial performance gains for many systems. +* Synced with latest JSBSim code. +* Fixed a reference point bug in YASim. +* Revived the hi-res (tiled) screen shot code so you can again produce + insanely and arbitrarily large resolution screen shots. +* Beefed up the tile pager so it can more sensibly handle insanely + rapid motion. + + +New in 0.9.5 +* July 29, 2004 + +* New AIModel based air traffic subsystem (Durk Talsma) +* Updates to the AIModel subsystem. +* Switched audio subsystem from plib's "sl" to OpenAL. +* Added support for SDL (pre-compile time configuration option.) +* Threaded tile loader now enabled by default. +* Overhauled Nav database code to directly support Robin Peel's default format. +* Synced with latest JSBSim developments. +* YASim now supports a nasal (script) based fuel management system. +* YASim adds a simple turbo prop engine model. +* Added an xml based gui/widget layout system for building dialog boxes. +* Make gui windows dragable/repositionable. +* Hide the mouse pointer when it sits idle. Mouse pointer reappears + on any mouse motion. +* The GPS module has been overhauled. +* New joystick configurations added: Cyborg Evo, Top Gun Fox2 Pro USB, + MacAlly iStick USB, SideWinder Precision Pro (on Windows.) +* Updated aircraft: 747 flight dynamics model, A-10, AN-225, B-52F, BAC-TSR2, + T-37, T-38, YF-23, Beech-99, BO-105 (helicopter), DC-3, F-104, F-16, + Fokker 50, Fokker 100, Pilatus PC-7. +* New aircraft: Concorde, MD-11, Spitfire IIA, TU-154. +* Updated airport, runway, taxiway, windsock, beacon, and tower data. +* Updated world scenery based on SRTM terrain data. New scenery includes + accurate radio towers for the USA. +* Fix a small bug in the "generic" export protocol. +* Fix (workaround) the shrinking dialogs bug. +* Delay FDM initialization until initial scenery is fully loaded. + +New in 0.9.4 +* March 26, 2004 + +* Impliment SimGear's (aka Andy's) Nasal scripting language in + FlightGear and integrate with the FG property system. +* Many updates from David Culp and David Luff to the AI aircraft and + ATC modules. +* Complete overhaul of the autopilot system. The new system uses a + much more advanced PID algorithm, is much more flexible, and is + completely reconfigurable for each aircraft. +* Added the ability to fetch current weather in real time during a + flight (via a thread) from the weather.noaa.gov web site and update + the current weather conditions in the sim. +* Added properly working VASI/PAPI lights. +* Make the ground intersection code smart so allow flying under + bridges, taxiing on the lower level of the bay bridge, taxiing into + hangers, etc. +* Added a utility to automatically manage scenery installation and + removal. +* Several updated ground textures, plus a variety of new random + scenery objects. + +* Much additional work on the San Francisco area buildings and bridges. + +* Added a Comper Swift (nice), a Hawker Hunter (nice), added a T37 Tweet, + +* Updates to the 737 (nice panel, 3d model, and flight model), updates + to the 747 flight dynamics, updates to the OV10, T38, AN-225, bo105 + (helicopter), better sounds for the DC-3, updates to f104 model, + many updates to the F16, updates to the J3 Cub, 3D cockpit added to + the pa28-161, updates to the sgs233, overhaul of the tsr2 and yf23 + models. + +* The UFO became Santa Claus over the holidays, but it is back to + being extra terrestial. + + +* First stab at a weather radar instrument. +* Added a number of basic 3d instruments to the instrument library + that could be reused used for any general aviation cockpit. + +* Clean up much of the extraneous alias system entries for aircraft. + Generally this means that if there is only one version of an + aircraft, there is only one entry and no aliases. If there are + multiple versions of an aircraft, we may still have an alias to + point to the prefered or default version. + +* Added RedHat packaging files. +* Added some perl script utility functions which are useful when + writing remote perl scripts that interact with a running copy of + FlightGear. Includes routines to facility remote control of data + logging and even some simple graph plotting. +* Updates to OpenGC interface. +* Various JSBSim updates. +* Various YASim updates. +* Various UIUCsim updates. +* More work on the native multiplayer system. + +* Sorted out the confusion between left, right, and parking brakes + vs. the cockpit controls vs. the wheels they apply to. +* Much infrastructure added to support future GPS instruments. +* Fixed a meter/feet conversion problem in DME distance calculations + which would cause it to often read quite high. +* Fixes to nmea output so it can better trick a moving map software + application into thinking it is talking to a real gps. + +* Fixed a subtle problem with our star database that has been lurking + for many years, but it took an astronomy expert to spot the subtle + misalignments. + +* Add support for Logitech Extreme 3D Pro, thrustmaster top gun + afterburner USB, Logitech WingMan Force 3D, Logitech Extreme 3D Pro + USB, and Microsoft SideWinder 3D Pro joysticks. + +* Removed the old WeatherCM module (it can be resurrected from CVS if + any one ever wants to do that.) +* Removed the NetworkOLK module (it can be resurrected from CVS if + any one ever wants to do that.) +* Removed support for the PSL scripting language. + + +New in 0.9.3 +* October 24, 2003 + +* Added a flight "replay" system. +* Many updates to the ATC and AI aircraft subsystem. (David Luff) +* Add support for moving cloud layers. +* New "symbolic" time of day dialog box for easily setting dawn, dusk, + noon, etc. +* Aircraft are now each self contained in their own individual + subdirectories for easier end user addition and removal. +* Many improvements to scene lighting throughout the day->night range + including more realistic sky and fog colors, more realistic scene + illumination, better dusk/dawn sky coloring, better specular + lighting support. +* A nice new chase view has been added. +* Added displaced thresholds on all runways that have them. +* Updated default scenery for the KSFO area. +* Many buildings and bridges added in the San Francisco area. +* Updated airport and navaid database, many new taxiways, many + corrected runways, many new airports (especially outside the USA.) +* Updates to the man page. +* Better Win32 packaging (more standardized installer, plus a launcher + which allows selection of starting location and starting aircraft.) +* Added an initial cut at modeling helicopters. +* Support multiple inside the cockpit views. +* Updated FlightGear Flight School tutorial. + +* Use the field elevation for GS when no specific altitude listed in + FAA/DAFIF data +* Fix to translate DME and TACAN X/Y channels to paired VHF frequencies + correctly. Thanks to Jorge Van Hemelryck for the fix. +* Fixes to runway search routines (didn't always work correctly under + some circumstances.) +* Many fixes and updates to the autopilot. Autothrottle tracks speed + much better with much less jumping around. +* Expose the tuned navaid via the property system to support building + more advanced avionics. +* Improvements to the environment manager and gui's, more control over + turbulence, ability to specify boundary condition layers as well as + aloft condition layers. +* JSBSim updates including a new turbine engine model that supports + things like starting and stopping procedures and thrust reversing. +* UIUCsim updates (compiler warning and namespace conflict fixes.) +* YASim updates (fix drag from shutdown engine, helicopter support, + better in air startup support.) +* Support for "clock" instruments that operate independently of + computer system time. +* Annunciators shouldn't work if electrical system not serviceable. +* A few updated splash screens. +* Added various fields to net_ctrls and net_fdm to include various + failures, faults, control surface positions, and other interesting + things. +* A few updated joystick definition files. +* Various keyboard mapping tweaks and changes. +* Many updates and tweaks to default material properties and random + land cover objects. +* Updated aircraft: 747, A320, T-38, A-10, B-52, F-104, Fokker 50, + Fokker 100, Piper Cub, P-51, UFO, YF-23, Ornithopter, A-4, C172, + and F-16 +* New Aircraft: J-22, Paraglider, SGS-126 Sailplane, ASW 20, and + AN-225 aircraft; Bell 206 JetRanger, CH-47 Chinook, and Ecureuil + AS-350 helicoptors. +* Updated cloud textures. + +* Removed dependency on Metakit. The airport and runway databases are now + stored in a simple flat file ascii database. + +* FreeBSD, Solaris, MSVC, Irix, Mac OSX, cygwin, and mingwin fixes. + + +New in 0.9.2 +* June 4, 2003 + +* New aircraft available: P51-D (w/ full 3d cockpit), Sea Hawk + (WV908), a research ornithopter (propelled by actual flapping + wings), A10, B-52, F-104, F-15, F-16, OV10, PA28-161, T-6A Texan II, + T-38, British TSR2, YF-23, 737, + +* Updated aircraft: airwave extreme hang glider, asw20 glider, A-4 + Skyhawk, Beech-99, Cessna 172 w/ 3d cockpit, Cessna 310 w/ 3d + cockpit, DC3, Piper J3 Cub, 1903 Wright Flyer, Sopwith Camel, Space + Shuttle, Boeing 747-400 + +* Overhauled menu/gui system and made it xml configurable rather than + hardwired. Include support for things like checkboxes, sliders, and + dials. + +* Added some early multiplayer features. + +* Added support for in-air presets relative to a VOR, NDB, or fix. + +* Support for Futaba, Airtronics, Hitec, JR, Multiplex and Tower R/C + transmitters using the RCJoy USB interface box (see + http://www.rcjoy.com). + +* Much improved sky and coloring as well as more realistic coloring of + the sunset and sunrise. + +* Clouds are drawn on a surface that better matches the underlying + curve of the earth. + +* A few updated terrain textures, better variety of random ground + cover objects. + +* Most weather options can now be set via the GUI. Added an option to + randomize the weather. + +* Various instruments and systems can now be failed/unfailed via the + GUI. + +* Developed scripts to build Navaid and ILS databases from DAFIFT, + FAA, and other data sources. +* Update Navaid and ILS databases based on DAFIFT, FAA, and other data + sources. + +* Continued development of voice ATC, robot aircraft AI, logical + taxiway networks (continues to be a work in progess, but much + progress has been made.) +* Separated out much of the low level model/material management code + and moved it over to SimGear where it can be potentially used by + other projects. +* Separated out the low level sound effect playing/management code and + moved it over to SimGear. +* Added functions to the "telnet" interface to allow remote management + of autopilot waypoints. +* Support the parking brake in the "external" flight dynamics interface. +* Added support for an audio panel (set of switches to set various + avionics audio sources on/off in the aircraft.) +* Add support for speed brake and spoiler controls. +* Many code updates to UIUCmodel including support for ornithopters + (flapping wing vehicles.) +* Many JSBsim code updates include a new turbine engine model. +* Added a "named pipe" external flight dynamics model interface. +* YASim updates including support for manual-pitch control props, + support for wing washout, and adjusting aircraft masses as fuel is + consumed. +* The property picker interface now shows the property values changing + dynamically. +* Added support for a simple annunciator panel (fuel, oil, vacuum, + volts dummy warning lights.) +* Added a "gyro" model. This can be driven electrically (turn + coordinator) or via vacuum (attitude indicator). If one of these + systems failes, the corresponding gyro will spin down realistically + an introduce realistic errors in the gauge reading. +* Model attitude indicator tumbling at extreme attitudes. +* Modeled the pitot system and use that drive the air speed indicator. +* Added a very simplistic volts/amps model to the electrical + system...enough to make the gauges behave plausibly and drive the + annunciator panel correctly. +* Updated the vacuum/suction model to behave more realistically. +* Added Italian and Polish translation for the GUI. + +* Mac OS X fixes. +* Better FreeBSD support. +* Mingwin fixes. +* Improved native sgi compiler support. * MSVC fixes. -* IRIX fixes. -* FreeBSD fixes. + +* Fixed problems in marker beacon audio. +* Fixed several subtle problems in the modeling/positioning of glide + slope transmitters in FlightGear +* Don't allow the dewpoint to go higher than the temperature. +* Don't allow gust speed to be less than base wind speed. +* Fix a couple problems in the external fdm interface that prevented + FlightGear from being driven properly by an external source (i.e. to + act as a image generator only.) +* Fixes to camera parameters for external views (especially when rotating + the view around the different axes.) +* Many miscellaneous code clean ups, many bug fixes, and much code + refactoring. + + +New in 0.9.1 +* December 5, 2002 + +* Fixes a problem with a missing file in the source distribution of 0.9.0 +* Updates to AI aircraft subsystem (this is a work in progress) +* Added a canned ATC voice handling class (using prerecorded voice snippets.) +* Added voice ATIS + + +New in 0.9.0 +* December 3, 2002 + +* Support for fully animated, fully clickable 3d instrument panels. +* Support for runway, approach, and taxiway lighting. Lighting is + directional and intensity varies smoothly with relative view + direction. +* Many new and updated aircraft. +* Improved runway textures. +* Some improved terrain textures. +* Added a util called terrasync to runtime fetch just the scenery you + need from the master scenery server as you fly. No need to + pre-download large chunks of data. +* Add a vacuum system and support for it's failure. +* Add a pitot system and support for it's failure. +* Model gyro spin for various instruments. +* Added support for modeling complex aircraft electrical system. Sample + implimentation for a C172, simplistic electrical model provided for + other aircraft until their specific system is modeled. +* Added a "presets" section to the GUI. +* Localization support for GUI and for command line option help, including + the ability to specify a custom per language font. +* Support for specifying an initial startup runway. +* Splash screen now slowly fades out revealing the ready to run sim. +* Support additional joysticks: Logitech WingMan Force, + Logitech WingMan Extreme Digital 3D (USB), and Saitek Cyborg Gold 3D USB, + CH Virtual Pilot USB/USB CH Pedals, + +* Many updates to External/Network FDM interface. +* Many updates to the JSBSim FDM model code. +* Many updates from the UIUC folk to their FDM package. +* Many updates to the YASim FDM model code (fuel usage, tunable + induced drag parameter, better gear tuning, fix a ground effect bug, + and a standalone config file compiler. +* Make rotational rate FDM values available in the property tree. +* Fix a subtle bug in the ssg partial tree deleter code. +* Started a new XML configurable GUI subsystem. +* Some preliminary support for AI driven aircraft. +* Fix ILS back course needle deflection. +* Fix for ATI driver "issue" causing instrument panels to be all gray. +* Support for toggling 3d instrument hotspot visibility (debugging/learning + tool.) +* Tweaks to instrument panel night lighting. +* Added a per engine fuel pump switch. + +* NOMINMAX fix for cygwin/gcc-3.2 +* Renamed External FDM to NullFDM +* New module/submodule system. +* IRIX build fixes +* Restructured some of the initialization code to facilitate reseting the sim + to alternate presets (airport, runway, offset distance, altitude, speed, etc.) +* Fixed DG heading bug hold to work with new instrumentation updates. +* Updates to autopilot to let it work with perfect values as a compile time + option. +* Split Nav/Com units, and DME out into their own source files. +* Fixes to support newer versions of plib/cvs + + +New in 0.8.0 +* September 7, 2002 + +* The world is now populated with random ground objects with + appropriate type and density for the local ground cover type + (buildings, water towers, farm houses, silos, cows, trees, etc.) +* Many (most?) ground textures updated for a much nicer, more coherent, + more realistic overall look and feel. +* Added a java client library for FlightGear. +* Added some external scripting examples (python.) +* Implemented a Bendix/King KT 70 transponder. +* Implemented a Bendix/King KR 87 adf. +* Added support for 3d instrument panels inside 3d cockpits. +* Added support for animation of 3d models tied to internal properties. +* New/updated aircraft include: Cessna 172, Piper J3 Cub, DC-3, A4 + Skyhawk, Cessna 310, 747, 1903 Wright Flyer (non-linear with stall + modeled, based on wind tunnel data.) +* Convert the magic carpet into a UFO, complete with sound effects and + a 3d model (based on real world data of course.) :-) +* Environment manager overhaul +* Support for a base wind speed with gusts. +* Support for a base wind direction with variation. +* Support for more dynamically reconfigurable cloud layers. Cloud + layers are no longer hard coded. + +* Updates and additions to the FAQ +* Improvements to the sound effects module. +* Autopilot fixes to allow it to work much better on large airliners. +* Added a generic interface for running the flight dynamics model as a + separate process communicating via a network connection. +* Synced with the latest JSBSim code. +* Synced with the latest UIUCmodel code. +* Many fixes and updates to the YASim FDM (fixed flap drag issue, new + tail wheel lock, lots of solver fixes, and fixes to other internal + stuff.) +* Added support for menus defined in an xml file. +* Make the help system start more robustly/quickly in Win32 +* Added support for detecting the name of a joystick and using the + appropriate default joystick config file. +* Overhauled the remote/network property interface. +* Added a --show-aircraft option to dump out a list of all the + available aircraft you can select with the --aircraft=NAME option. +* Added a --random-wind command line option. +* --wind= option can now contain ranges, + i.e. --wind=min_dir:max_dir@min_speed:max_speed; the system will + automatically vary the wind within these ranges. +* A "physical" crash (i.e. too-hard impact with the ground) causes the + sim to freeze. You can then reset the sim to the starting state + with the menu->reset option. + +* Support in the scenery tile cache for maintaining tiles in the cache + relative to several view points that could be *very* far apart. +* Brake makes the magic carpet fly backwards. +* Many clean ups, fixes, and improvements with the tile pager. Memory free + is now done incrementally and spread out through multiple frames to hide it. +* Modernized the autoconf/make scripts. +* Cleaned up old cruft from the build system. +* Default to using FGEnvironment +* Removed support for efence (in favor of valgrind.) +* Bumped minimum plib version required up to 1.4.2, however the latest + cvs (and hopefully release) works much better. +* Added valgrind debugging config files/scripts. +* Weeded out many warnings/errors flagged by valgrind. +* Overhauled the FGSubsystem class. +* Fixed reporting of winds, cloudbase and altimeter setting. +* FGSteam converted to a proper FGSubsystem. +* Fix fog on 3dfx cards. +* Added internal support for turning each tank on/off individually. +* Added support for a fuel selector switch. +* Fixes to builtin property browser. +* Fixed several math overflow problems with time elapsed calculations + that had crept in. These would cause some things to stop updating + (like portions of the instrument panel, and radio station frequency + matching.) +* Updates to the network OpenGC interface. + +* Irix fixes. * Mac OS X fixes. -* Better cygwin and mingwin support. -* Better support for gcc-3.0 +* MSVC fixes. +* IA-64 w/ Intel compiler fixes. + +* automake/conf script enhancemnts and fixes. +* Updated the UIUCModel code. +* Removed some dos line endings that crept in. +* Spelling fixes. +* Removed some depricated code related to the old view management system. +* Fix a problem with VOR station lookups where we wouldn't always find + the closest station of a given frequency. +* Changed the default Nav radio frequencies to be more appropriate for SFO. +* Retrimmed the C172 +* Added seats and other interior stuff to the J3 Cub, and retrimmed. Also + fixed wing incidence in the 3d visual model. +* Fixed C310u3a-3d. 3d cockpit instruments can now be seen. +* Fixes to the DC-3 such as tank location; other surface and wheel position + adjustments. Increase effectiveness of rudder, vstab, and hstab. +* Updated some of the preconfigured joystick files. +* Updated man pages +* Fixed problem with pressure/altitude getting botched up after a reset +* Use a nicer helvetica font for the menus. +* Various fixes to the internal pui property browser. +* Fixed a typo in the scenery file loader that could cause a crash on + some platforms. +* More joystick configuration defaults. (Saitek Cyborg Gold 3D USB, + non FF sidewinder precision 2 usb) +* More texture tweaks. +* Additional fixes and panel work for the J3 Cub. + + +New in 0.7.10 +* April 20, 2002 + +* Much work on drawing and animating 3d aircraft models for things like the + chase and tower views. Propellers spin, control surfaces move, gear + retracts, etc. +* Overhauled mouse handling code and make it user configurable. +* Added a new environment (as in weather) subsystem. +* Added a new logging module +* Aded a new ATC subsystem. +* Virtual 3d Cessna 172 cockpit (work in progress) but many things are + animated and working. +* Virtual 3d Cessna 310 cockpit. +* Instrument panel background can now be a set of tiled textures so we can + achieve *much* higher resolution. + +* Major property manager overhaul. +* Major view code overhaul. All views are now configurable via config files. +* Major overhaul of the sound manager, it is now much more + configurable with many sound effect improvements. +* Seperate XML I/O opertions into a separate header. +* Impliment a standard FGSubsystem interface for module consistency. +* Add waypoint dialog now shows entire current waypoint list in a scroll box. +* Elevator trim position now shown on the HUD. +* Use an LED font for radios (and added infrastructer/support for + additional fonts.) +* Continued work on developing a generalized network interface to an external + flight dynamics model running as a separate process on the same or different + machine. +* Initial glideslope and climb rate can be specified from the command line. +* Fixes and improvements to make ground trimming more robust. +* Many JSBSim updates and improvements, JSBSim now exports all it's + interesting internal state via the property manager. +* Many updates to UIUCsim including support for non-linear models, flaps. +* Move tower view location when teleporting to a new airport. +* Created a new /devices subtree in the property manager to display + current device status. + +* Many YASim updates and bug fixes, autogen contact points for + collision detection, support for full engine startup procedure, + minimal support for magnetos, support skid objects (non-rolling gear + objects), reduce idle power a bit, export gear compression amount to + the property tree, include wind when computing airspeed, + +* Fixes to the property picker/browser. +* Fixes and updates to the configure script. +* Several potential memory abuse bugs detected (valgrind) and fixed (Melchior) +* Fix an instrument panel text bug ... an integer overflow could prevent + the text from displaying if the panel was turned off for more than 37.8 + minutes. +* Fixed a segfault when trying to audibly ident a nav station. Changes in + the sound manager code broke some assumptions. +* Fixed a bug (another int overflow) which could trick the event + manager into thinking the next time to run the events is *way* in + the future. +* Various performance optimizations. +* More work on saving/restoring flights +* Of all the ILS stations of the specified frequency, pick the one the most + directly points at us. +* Various restructures in the scenery loading code in preparation for + more flexible runway lighting support. +* Fixes/improvements to the scenery/line interesection code. + +* Various IRIX fixes. +* Various MSVC fixes. +* Various compiler warning messages fixed. + + +New in 0.7.9 (final) +* February 16, 2002 + +* Fixes to the Thanks file. +* Fix --time-offset in the man page and options help. +* Fixed the spelling of Celsius. +* Cleaned up some stray cout's +* Removed some redundant FG* class qualifiers in various headers. +* GUI dialog box fixes for autopilot. +* Ensure that initial engine settings are copied over from FlightGear + to JSBSim. +* FreeBSD fix from JSBSim. + + +New in 0.7.9pre2 +* February 13, 2002 + +* JSBSim FGPiston mixture improvements +* Enable Audio by default in MSVC builds +* Added a clock freeze option. + + +New in 0.7.9pre1 +* February 12, 2002 + +* Switch to JSBSim (jsbsim.sf.net) as our default flight model. +* Added additional aircraft: Cessna 182, Cessna 172 (ifr panel), + and a Cessna 310 (twin prop). +* Added an entirely new set of flight dynamics modeling code by Andy Ross. + Includes several aircraft such as a 747, A4, and DC-3. + This is (Y)et (A)nother Flight Dynamics (Sim)ulator. It is a first cut + of a "different take" on FDM design. It's intended to be very simple + to use, producing reasonable results for aircraft of all sorts and sizes, + while maintaining simulation plausibility even in odd flight conditions + like spins and aerobatics. It's at the point now where one can + actually fly the planes around. +* Added an optional embedded http server that provides a property + manager interface to external programs and scripts. +* Added an optional embedded http server that can serve out live + screen shots to anyone on the web. +* Sync with the latest JSBSim code. +* Added simple ATIS support. +* More flexible autopilot that can be tuned per aircraft. +* Many updates to the HUD to allow it to handle a much bigger set of + symbology and functionality +* Support for back course ILS approaches. +* Implimented DME ETE and speed. +* Added support for rudder and aileron trim. +* Many improvents with piston engine and propeller modeling. Engine + startup procedures work, and engine guages work. +* Added support for retractable gear. +* Added 'master freeze' and 'fuel freeze' modes. Would like to add + other freeze modes soon. +* Added a 'high' level aircraft config file that specifies things like + the FDM code to use, the aircraft config file, the 3d model, the + instrument panel, autopilot config, etc. +* Added a neat external 'chase' view control panel. +* Added a GUI interface to the property manager system. +* Moved keybinding definitions to a config file. +* Many additions and improvements to the sound effects including + stall horn, tire squeek, ground rumble, wind noise, flaps, etc. +* Enable introduction music in windows (off by default on all platforms) +* Added support for the OpenGC glass cockpit project. +* Added support for flying ILS approaches in both runway directions if the + same frequency is used in both cases. * Added an autogen.sh script for those compiling from CVS code. * Attempt to support more incompatible varients of the @@ -52,48 +995,12 @@ New in 0.7.9 * Make the tile cache system more tolerant of situations where the tile cache is full, but no entry qualifies for removal. -* Switch to JSBSim (jsbsim.sf.net) as our default flight model. -* Added additional aircraft: Cessna 182, Cessna 172 (ifr panel), - and a Cessna 310 (twin prop). -* Added an entirely new set of flight dynamics modeling code by Andy Ross. - Includes several aircraft such as a 747, A4, and DC-3. - This is (Y)et (A)nother Flight Dynamics (Sim)ulator. It is a first cut - of a "different take" on FDM design. It's intended to be very simple - to use, producing reasonable results for aircraft of all sorts and sizes, - while maintaining simulation plausibility even in odd flight conditions - like spins and aerobatics. It's at the point now where one can - actually fly the planes around. -* Added an optional embedded http server that provides a property - manager interface to external programs and scripts. -* Added an optional embedded http server that can serve out live - screen shots to anyone on the web. -* Sync with the latest JSBSim code. -* Added simple ATIS support. -* More flexible autopilot that can be tuned per aircraft. -* Many updates to the HUD to allow it to handle a much bigger set of - symbology and functionality -* Support for back course ILS approaches. -* Implimented DME ETE and speed. -* Added support for rudder and aileron trim. -* Many improvents with piston engine and propeller modeling. Engine - startup procedures work, and engine guages work. -* Added support for retractable gear. -* Added 'master freeze' and 'fuel freeze' modes. Would like to add - other freeze modes soon. -* Added a 'high' level aircraft config file that specifies things like - the FDM code to use, the aircraft config file, the 3d model, the - instrument panel, autopilot config, etc. -* Added a neat external 'chase' view control panel. -* Added a GUI interface to the property manager system. -* Moved keybinding definitions to a config file. -* Many additions and improvements to the sound effects including - stall horn, tire squeek, ground rumble, wind noise, flaps, etc. -* Enable introduction music in windows (off by default on all platforms) -* Added support for the OpenGC glass cockpit project. -* Added support for flying ILS approaches in both runway directions if the - same frequency is used in both cases. - - +* MSVC fixes. +* IRIX fixes. +* FreeBSD fixes. +* Mac OS X fixes. +* Better cygwin and mingwin support. +* Better support for gcc-3.0 New in 0.7.8