X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=NEWS;h=6590aeb49a452549b3c8f5a4be04394d96356715;hb=800ac5a188b7d42e3696c00cf32b7d4e702c8b0b;hp=feb6b0e0cb60dbc4662f4783cb862e2288de208b;hpb=eca17c0dd807ce21e8234fb10fa72d5d6156977f;p=flightgear.git diff --git a/NEWS b/NEWS index feb6b0e0c..6590aeb49 100644 --- a/NEWS +++ b/NEWS @@ -1,5 +1,190 @@ -New in 0.9.9-pre2 -* November 9, 2005 +Version 2.0.0 - February 25, 2010 + + FlightGear 2.0.0. reflects the maturation of the OpenSceneGraph port + that started with the previous 1.9.0 release. In addition to many + internal code improvements, FlightGear 2.0.0. marks the introduction + of many new exciting improvements in the graphics and sound system, + as well as improved usability of key features, and improved behavior + of exsisting features. Highlights of this new version include: + Dramatic new 3D clouds, dramatic lighting conditions, improved + support for custom scenery, and many many new and detailed aircraft + models. + + Sound + * Complete overhaul of the sound code + * doppler effects + * distance attenuation + * 3D positional sound sources + * assignment of sound sources to external objects (i.e. AI controlled + aircraft) + * User selection of the sound device + + Visual Effects + * Use of Shaders for dynamic textures + * Use of Effects files + * Improved 3D clouds + * Color changes based on humidity and other weather effects allow for very + dramatic lighting conditions + * Dynamic water textures + * Text animation based on OSGText + + Usability + * Allow screenshots in more common file formats + * User selectable sound device + * More intuitive selection of the weather settings through the GUI and/or + commandline + + Infrastructure + * Airport geometry data can be read from the scenery, allowing for more + flexible regeneration of terrain tiles + + Internals + * Improved efficiency of the property tree + * A more efficient ground cache + * Many improvements to the route management code + * Removed many compiler warnings + * More realistic atmosphere model + + Behavior + * More realistic ILS behavior + * Autopilot improvements + * A generic autobrake function + * Winds over mountainous areas cause up- and downdrafts that can be used + for gliding + * More realistic behavior of the route manager + * Wild fires, which can be extinguished by firefighter aircraft operating + across the multplayer server + * Navaid frequencies and radials can be transmitted to Atlas + + Utilities + * A python script to visualize Yasim configuration files in Blender + + AI + * Allow traffic departing and arriving at the same airport + * Add Ground Vehicles - including automobiles, trucks, articulated trucks, + trains (including high speed trains) + * ATC interactions between AI aircraft and ground controllers + * Performance characteristics of AI aircraft can be specified in a + performance database + * Push-back vehicles are available for a selected number of aircraft + * Add escorts for AI carrier - frigates, guided missile cruiser, amphibious + warfare ships now make up the Vinson Battle Group + * Improved radar functionality - now detects AI escorts etc. + * AI objects are now solid (i.e. users can collide with them) + * Some preliminary support for SID/STAR procedures for AI aircraft + +Version 1.9.0 +* December 20, 2008 (source code snapshot release) + + +New in 0.9.10 +* April 5, 2006 + +* Many improvements to the multi-player mode. Other airplanes are now + updated smoothly. There is a really nifty google maps based moving + map that anyone can use to track all online activity. +* AI planes have improved ground following and are smarter about + selecting the active runway. +* Include the ability to send ATC and AI aircraft communication to a + local festival server to be converted to spoken speech output. +* Added a detailed model of the Honeywell MK VIII EGPWS ground + proximity warning system. +* Complete overhaul/redo of terrain textures based on USGS satellite imagery. +* Added background ATC chatter. +* Updated/improved rain cone rendering. +* Updated manual. + +* Upgraded to JSBSim v2.0 +* Fix a discrepancy in sign of twist and incidence values in YASim + between code and documentation. +* Updates to YASim for more fine grained propeller modeling. +* UFO will now honor elevator trim value so that it will respond to + the autopilot altitude hold module. +* UFO can adjust it's speed range so you can use it for super high + speed world exploration, or extremly fine grained precise positioning. +* Much work and progress with carrier interaction and launch/recovery + modeling. + +* Add a feature that allows the end user to click any where on the + terrain. The system will compute a ground intersection and report + back the lon, lat, and elevation of the click point. The click + point is reported in the property system so it can be read by just + about anything including external programs. Later we added the + ability to place an object at the click point as well. +* Add a feature to play one-off wav files. These are qeued and played + sequentially. This was then leveraged to build an ATC background + chatter module in nasal that can be turned on/off at run time. This + could also be leveraged for tutorials or other interactive type + scripts to play prerecorded messages at specific times or under + specific conditions.. +* Allow clock to report local time as well as universal. +* Add a model of a KLN89 GPS. +* Allow nav radios to be slaved to the gps. +* Allow enabling/disabling of menu entries. +* Replace old hardcoded frame rate display with a much more flexible + nasal/gui version. +* Add a listener function to properties so that nasal code can be + triggered whenever a property changes. This is more efficient than + polling. +* Add a save-on-exit option to save user preferences. +* Add support for point sprites. +* Add support for emissive layers (such as lights) on 2d panels. +* Updated gui styles. +* Updated airport and navaid data. +* Added a new Nasal/XML based tutorial system. + +* Fix a bug in the metar (real weather) threading that could lead to + long pauses and even crashes. +* Various compiler/platform fixes. +* Fix various valgrind complaints. +* Better use of exceptions in places. +* Fix the 2d compass texture handling. +* Many tweaks and improvements to our keyboard input handling system. +* Added a first attempt at MS-VC8 project files. + +* Updated aircraft: + - A4/A3F (cleanups and updates, functional drag chute) + - A-10 (3d cockpit, fdm tuning, munitions, drop tanks) + - AN-225 (fdm tuning) + - B1900D + - BO105 Eurocopter (new livry/logo options.) + - B-29 + - B-52F (major overhaul) + - Boeing 314 (3d cockpit, fdm updates) + - 747 (modeling fixes) + - Cirrus SR20 (improve interior a bit) + - C172 (added KLN89 gps) + - C310 (many modeling updates) + - Citation Bravo (many modeling updates, Primus 1000 PFD) + - Concorde (updated to v2.1, new views, sounds autopilot, fdm + updates, new systems) + - DHC2 Beaver + - F-16 (modeling and munitions updates) + - Hurricane + - Hunter + - MiG-15bis (adds some 3d cockpit instruments) + - PC7 (various cleanups) + - Seafire/Spitfire + - Seahawk (general tidy up, cannon, heat haze, catapault launch strop) + - T37 (geometry, sound, fdm updates) + - YF-23 (misc model updates) + +* New aircraft available: + - Boeing 707 + - 737-300 (Brand new version) + - Canberra BI8 + - English Electric Lightning (F.1A) + - Lockheed 1049 Constellation + - Lockheed F-80C Shooting Star + - Messerschmitt Bf 109 + - Ogel (a for-fun fantasy airplane.) + - New OV-10 with Clickable 3D cockpit + - Piper PA24-250 Comanche 250 (N7764P) + - Piper Aerostar 700 + + +New in 0.9.9 +* November 17, 2005 * New well integrated volumetric clouds by Harald Johnsen * Removed 'old' 3D clouds code.