X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=NEWS;h=6590aeb49a452549b3c8f5a4be04394d96356715;hb=8a089f6d6f9e7851e73fd118cb9a5f5583cfe517;hp=17fa194a1912dc44605308425b029ee323f1a0d9;hpb=7282491294980246835e123f476fcd8e8766d5bc;p=flightgear.git diff --git a/NEWS b/NEWS index 17fa194a1..6590aeb49 100644 --- a/NEWS +++ b/NEWS @@ -1,5 +1,84 @@ -New in 0.9.10-pre3 -* March 27, 2006 +Version 2.0.0 - February 25, 2010 + + FlightGear 2.0.0. reflects the maturation of the OpenSceneGraph port + that started with the previous 1.9.0 release. In addition to many + internal code improvements, FlightGear 2.0.0. marks the introduction + of many new exciting improvements in the graphics and sound system, + as well as improved usability of key features, and improved behavior + of exsisting features. Highlights of this new version include: + Dramatic new 3D clouds, dramatic lighting conditions, improved + support for custom scenery, and many many new and detailed aircraft + models. + + Sound + * Complete overhaul of the sound code + * doppler effects + * distance attenuation + * 3D positional sound sources + * assignment of sound sources to external objects (i.e. AI controlled + aircraft) + * User selection of the sound device + + Visual Effects + * Use of Shaders for dynamic textures + * Use of Effects files + * Improved 3D clouds + * Color changes based on humidity and other weather effects allow for very + dramatic lighting conditions + * Dynamic water textures + * Text animation based on OSGText + + Usability + * Allow screenshots in more common file formats + * User selectable sound device + * More intuitive selection of the weather settings through the GUI and/or + commandline + + Infrastructure + * Airport geometry data can be read from the scenery, allowing for more + flexible regeneration of terrain tiles + + Internals + * Improved efficiency of the property tree + * A more efficient ground cache + * Many improvements to the route management code + * Removed many compiler warnings + * More realistic atmosphere model + + Behavior + * More realistic ILS behavior + * Autopilot improvements + * A generic autobrake function + * Winds over mountainous areas cause up- and downdrafts that can be used + for gliding + * More realistic behavior of the route manager + * Wild fires, which can be extinguished by firefighter aircraft operating + across the multplayer server + * Navaid frequencies and radials can be transmitted to Atlas + + Utilities + * A python script to visualize Yasim configuration files in Blender + + AI + * Allow traffic departing and arriving at the same airport + * Add Ground Vehicles - including automobiles, trucks, articulated trucks, + trains (including high speed trains) + * ATC interactions between AI aircraft and ground controllers + * Performance characteristics of AI aircraft can be specified in a + performance database + * Push-back vehicles are available for a selected number of aircraft + * Add escorts for AI carrier - frigates, guided missile cruiser, amphibious + warfare ships now make up the Vinson Battle Group + * Improved radar functionality - now detects AI escorts etc. + * AI objects are now solid (i.e. users can collide with them) + * Some preliminary support for SID/STAR procedures for AI aircraft + +Version 1.9.0 +* December 20, 2008 (source code snapshot release) + + +New in 0.9.10 +* April 5, 2006 * Many improvements to the multi-player mode. Other airplanes are now updated smoothly. There is a really nifty google maps based moving @@ -13,6 +92,7 @@ New in 0.9.10-pre3 * Complete overhaul/redo of terrain textures based on USGS satellite imagery. * Added background ATC chatter. * Updated/improved rain cone rendering. +* Updated manual. * Upgraded to JSBSim v2.0 * Fix a discrepancy in sign of twist and incidence values in YASim