X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=NEWS;h=6efc78a2af2e9102632b4cc42c423d76d2404899;hb=bc99033c96b7f8c3c30904cf94248d924450348e;hp=89b4c10c5336cc2ed90a212df821f7a937a759e5;hpb=7651ee98bd60a3919db7c5703ad33f0ef04626dc;p=flightgear.git diff --git a/NEWS b/NEWS index 89b4c10c5..6efc78a2a 100644 --- a/NEWS +++ b/NEWS @@ -1,6 +1,337 @@ +New in 0.7.6 +* December 15, 2000 +* Added night ground cover lights with user controllable densities on + a per texture basis. Lights have a bit of a "fog punch through" effect. +* Support added for "shaped" instrument panels. +* Added support for virtual panels that are larger than the screen + space which can scroll. +* Added waypoint and route flying support to the autopilot and HUD. +* New highly detailed runway textures with accurate markings. +* Added a basic piston engine model, with support for rpm, egt, cht, mp, + and mixture. +* Many tweaks and improvements to the c172 instrument panel. +* Corrections and additions to the airport and navaid database. +* Added an external interface to the property manager so you can + "telnet" into a running copy of FlightGear, cd through the property + tree and examine and even change values, all from a remote computer. +* Improvements to flight model initialization. +* Fixes and improvements to the save/restore code. +* Added a load/save dialog box for saving/restoring your current flight. +* Program notes max texture size for your card/driver so it can load + higher resultion textures if they are available and if you can use + them. +* Added a visibility= command line option for setting intial visibility + distance. +* Range of tiles loaded and drawn are now directly calculated from the current + visibility distance so that the ground always blends smoothly into sky. +* Rewrote the tile caching scheme so it is now more flexible, more dynamic, + simpler, and more robust. +* Updates to the FDM bus. +* Many clean ups with the view code to prepare the way for a greater + variety of external views. +* MSVC project files now included in the source distribution. +* Fixed a view bug that could make the aircraft model appear rotated + incorrectly +* Fixed a bug with the autopilot rate of climb hold. +* Internal property manager tweaks. +* Additional materials can be aliased to an existing material to save + texture space (at the expense of less texture variety) +* MSVC tweaks. +* MacOS tweaks. + +New in 0.7.5 +* September 18, 2000 +* Aircraft now starts at end of runway closest to desired heading. +* Runways now have accurate markings. +* Addition of a completely reconfigurable instrument panel. +* Tons of panel tweaks and fixes. Gyro now drifts, relocated whisky compass, + skid ball moves in the right direction, etc. +* Updates and tweaks to network multiplayer code. +* Tweaks to ground steering sensitivity. +* Updates to the UIUC flightmodel and icing research code. +* Fixed the sound problem in the previous version. +* Current scenery normal is now available for use. +* Current load queue size is now available for use. +* Added a configure time check for proper simgear version. +* Explicitely link in -lpthread if it exists. +* Fixed a couple namespace problems. +* MacOS and MSVC tweaks. +* Renamed JSBsim to JSBSim +* Added support in the material library for non-repeating textures. + +New in 0.7.4 +* July 19, 2000 + +* VOR reception now scales with altitude. +* Added differential braking support. +* Landing gear modeling code now works in JSBSim +* Overhauled cloud code substantially, new cloud textures. +* Added support for Ray Woodworth's 5 axis motion chair. +* Red light the panel at night and shade based on time of day. + +* Fixed autopilot altitude hold increment bug. +* Fixed screen snap shot function. +* Fixed mach number for LaRCsim. +* --start-date-gmt option fixed. +* Fixes to uiuc includes and initializations +* Fixes to periodic scheduler. +* Fixed a tile loading bug if the load queue wasn't empty before a reset or + teleport. + +* Some additional MSVC5 portability fixes. +* Tweaks to build with newest gcc under Irix contributed by Erik Hofman. + +* Clean out a pile of old junk in the material manager library from the + pre-ssg days, and majorly overhauled it. +* Complete reengineering of the panel code in preparation for moving the + configuration out into a data file. +* Lots of hashing around with Joystick support trying to achieve something + that is flexible enough to handle the zillions of possible configurations + out there. Hopefully we are approaching a workable solution. +* Better windows support in our joystick module. +* View code simplifications and optimizations contributed by Norman Vine. + +* Added support for $FG_SCENERY and --fg-scenery=path so scenery can have a + different location from the base package. +* Moved drop in sky module, world time module, ephemeris module, and low + level communications modules over to simgear. +* Replaced gdbm with metakit +* Added David Megginson's property manager + + +New in 0.7.3 +* May 18, 2000 +* Added a radio stack 2 VOR/ILS and an ADF to the instrument panel. + You can change the frequencies by clicking on the knobs on the + instrument panels. You can now navigate with VOR/ADF/DME and fly + ILS approaches. +* Added a chronometer to the instrument panel. +* Added a "wet" compass to the top of the instrument panel. +* Compass, vsi, and altitute instruments and vacuum system are more + accurately modeled. +* Added a magnetic variation model. +* Added navaid database management and query code. +* Added magvar offset to VOR radials. +* Heading bug now display magnetic heading rather than true heading. +* Autopilot now has modes to track a VOR and GS. +* Added custom joystick client support so sim can be flown from a + remote joystick connected to another machine. This is in support of + some custom hardware located in the human factors research lab of the + university of minnesota. +* HUD controls are a bit different "h" toggles through day/night/off + modes and "H" cycles through brightness levels. +* Norman Vine contributed code to optionally do antialiased hud lines + on hardware that supports this. Norman also contributed additional + hud cleanups and updates. +* Updates to JSBsim flight dynamics code that includes a generic + reconfigurable flight control system, a initial state trimming routine, + support for wind and weather, support for flaps, independent trim control, + config files changes +* Updates to LaRCsim flight dynamcis code contributed by UIUC that + allows loading aircraft specifications at runtime from config files. + UIUC is using flightgear as a platform to do icing research. The UIUC + aircraft use the c172 gear model for now which causes some weirdness + on the ground for some of the larger aircraft. +* Flight model no longer has to be chosen at compile time. +* Separated ephemeris code from the actual sky rendering code and gave + this whole section a big overhaul. The moon should now consistantly + have the correct phase. +* Rebuilt the sky dome using ssg. +* Removed dependencies on mat3.h and friends (old srgp support lib) +* Airport lookups now done through gdbm (a light weight embedded database.) +* Converted ssgVTable's to ssgVtxTables which do proper memory + management and should facilitate use of compiled vertex arrays once + ssg add support for these. +* Overhauled autopilot internals, separated out the gui controls from + the actual autopilot code. +* Cygwin32 build fixes +* MSVC++ build fixes +* Mac build fixes + +New in 0.7.2 +* February 17, 2000 +* Lots of code reorganizations +* Build requires plib-1.1.x +* Build requires SimGear-0.0.x +* LaRCsim/c172 is now the default aircraft model. +* Added flaps support to control model. +* Lots of updates and tweaks for the LaRCsim/c172 model. +* Use a more standard texture/blend mode combination for sun/moon halos to + avoid render path that's not supported by all cards/drivers. +* Change reported speed on hud from V_equiv_kts to V_calibrated_kts +* Instrument panel rewrite by David Megginson. This isn't quite as flashy + as the first pass, but is much more functional, plays much better with + opengl, and it should be relatively easy for someone with graphical skills + to make it look more spiffy. +* MacOS fixes contributed by Darrell Walisser. +* Many JSBsim updates. +* Added a screen snapshot facility (F3). +* Added a load/save state function contributed by David Megginson. +* Added support for various I/O protocols and channels so that flightgear + can communicate with itself and other programs through a variety of means. +* Bug fix: The aircraft model used for external views was being included in + the height above terrain check so when the view position and the aircraft + model collided the current altitude kept getting pushed up to compensate, + but of course the aircraft model would get pushed up as well because it + tracks the current aircraft position and orientation. Thus you had a never + ending cycle ... +* Oliver's multiplayer network code now moved to his own subdirectory: + NetworkOLK +* Added simulated cloud puffs as we pass through the cloud layer. +* Cleaned up some memory leaks occuring between ssg and flightgear. +* Update to Christian's weather data base code. + +New in 0.7.1 +* Durk Talsma added a nifty cloud layer. +* Default to Christian Mayer's new weather system. +* Added routines to do screen printing contributed by Mark Vallevand. +* Added routines to do screen shots to ppm graphics file (all platforms) + contributed Rich Kaszeta. +* Added a magic carpet (aka slew) mode. +* Added a hot air balloon simulator mode. (alpha) +* Added a simple (direct lincage) autocoordation feature. +* Added a mode to control view (side to side and up and down) with the mouse. +* Fixed a DEM decoding problem which caused most of the terrain to be 256 + meter too high (and regenerated the world scenery with proper elevations.) +* Updates to JSBsim. +* Added support for a pilot view offset from the center of gravity. +* Various platform portability fixes. +* Updated time-offset/syncing command line options. +* Updated the FDM <==> Flight Gear interface to be more object oriented. + This should hopefully pave the way for being able to simulate several + concurrent entities. +* Removed unimplemented menu entries. +* Various scenery tools changes and enhancements in preparation for adding + runways (hopefully for the next release.) + +New in 0.7.0 +* Autopilot can now fly great circle routes. +* Incorporated a first stab at some networking code contributed by Oliver + Delise. +* Added Christian Mayer's new weather subsystem. +* Started adding support for "external" views ... still needs some work. +* Added a flight model acceleration funtion. +* Added support for mouse yoke control contributed by David Megginson. +* FDM model hertz now definable from the command line. +* Added initial timezone support so the user can have better control and more + options for setting the starting time of the sim. +* We now draw nonexistant tiles as ocean which means we only have to create + and distribute tiles that contain some sort of land mass. + +* Replaced basic render engine with plib's ssg (simple scene graph). +* Now expect plib to be installed in it's one true and official location. +* Added support for timegm() if it exists which explicitely expects GMT input. +* A bit of your basic code reorganization and shuffling. + +* Removed tools dependency on libgfc. Functionality is now covered by + shapelib which has been added into the Tools tree. +* Added support for the wonderful GSHHS global land mass data set. +* Removed dependecy on process-dem.pl script. +* Created a new distributed/parallel tile build system ... hmmm kind of super + computer or beowulf style stuff for getting large chunks of scenery built + as fast as possible. +* Only generate tiles that have land mass data since the sim can recreate pure + ocean tiles on the fly. +* First stab at a water flattening scheme to prevent oceans, lakes, and rivers + from running up and down the sides of hills. +* Changed the default "Work/" subdirectory layout. +* Updates to better handle segment boundaries in preparation for real airport + runway and lighting modeling. +* Updates and enhancements to my polygon management class. + +* Updates to JSBsim. +* Updates to Tony's c172 model. +* Updated getting started guide from Micheal Basler. + +* FreeBSD portability tweaks. +* MACos portability tweaks. +* Borland C++ tweaks. +* MSVC++ tweaks. + +New in 0.6.0 +* Tons of improvements with scenery creation. Inter-tile gaps have been + fixed, distorted textures have been fixed, real coastlines have been added, + and many other subtle improvements. +* Tools for parallelizing the scenery building tasks. For instance by using + 20 machines in parallel, scenery for the entire USA can be regenerated in + just over 4 hours vs. 70+ hours on a single machine. +* Texture scale can be specified (and changed)( in the materials file. The + sim must be rerun for the change to take effect. +* Windows now uses plib joystick code so rudder pedals should now work. +* Now builds against Steve Baker's plib (portable game devel library) + distributed separately (www.woodsoup.org/~sbaker/plib/) +* Many source code changes for the MacOS port contributed by Darrell + Walisser (the port isn't quite there yet ...) +* Source code changes for better compiling with the Borland compiler. +* Source code changes for better compiling with the native Irix compilers. +* Fixed a bug so you can now fly across the international date line (or + more precisely the division between longitude = +/-180. +* Tweaks to the Astro section contributed by Durk Talsma. +* Autopilot improvements contributed by Norman Vine. +* Fonts/characters now drawn with texture maps for increased speed. +* Instrument panel can be toggled on and off with "P". +* GUI interface for tweaking some autopilot parameters. +* HUD appearance and layout changes contributed by Norman Vine, includes + faster font drawing for much better performance. +* Reset function added to reset you to your starting conditions. +* GUI function to enter a new airport id (and be transported there) +* Added serial output support for an "in-development" full motion cockpit. +* "Just in time" texture loading to reduce initial sim loading time. + + +New in 0.59 (This is an intermediate/stepping stone release. Skip this + release if you are interested in stability.) +* IRIX portability changes and support for native SGI compilers. +* Solaris portability tweaks +* Incorporated some MacOS portability changes (although the port is not + yet complete.) +* Changes to allow adjustment of the autopilot settings while it is + activated. +* Began complete overhaul of scenery generation tools. +* Fixed a view frustum culling bug. +* separated lib GPC (generic polygon clipper.) GPC is not "freeware" and + the author has explicitely refused our request to distribute source code + for this library with Flight Gear. +* updated installation and getting started guide +* switched to a simpler, lighter weight frame rate calculation method. +* new tile division scheme. +* GPS serial *output* fixes. +* Added a nifty halo to both the sun and moon. Preparation for allowing + subtle moon lighting effects at night. +* Incorporated Jon Berndt's new C++ flight model rewrite. +* Autopilot settings can be adjusted while active. +* Updates to the instrument panel. +* Fixed AOA reading on the HUD. +* Added random splash screens. +* Modified scenery loader to accept tri-fans. +* Other non-backwards compatible changes to scenery file format and tile + layout. + + +New in 0.58 +* Added JSBsim alpha code ... this is Jon S. Berndts alpha FDM rewrite. + Still lots to do, but you can watch a balistic flight for a short time. +* Renamed Simulator/Flight to Simulator/FDM +* Tweaks to assist building FGFS on solaris platforms. +* Moved Lib/DEM to Tools/DEM +* Started preparations for scenery generation tools overhaul. +* More MSVC++ support. +* Removed code that made the sun bigger at the horizon since this is just + an optical illusion in real life. +* Bug fixed so that the sim can start out at an airport below sea level. + New in 0.57 +* Converted to a simpler frame rate counting method. +* Fixed the AOA reading on the HUD. +* Removed gpc from the Lib section of distribution by request of the + gpc Author. The gpc license is unfortunately not compatible with + the GPL. I may look for an alternative library, or just require + that developers download this library separately. +* First slew of changes from the MacOS porting effort contributed by + "Robert Puyol" . * Support for an arbitrary number of serial ports + additional serial port output tweaks. +* Serial output tweaks to make things more robust and act more like a GPS. * Portability enhancements for Borland, Solaris, and SGI. * Some internal class renaming and reorganizations. fgFLIGHT becomes FGState. fgCONTROLS becomes FGControls. @@ -10,6 +341,8 @@ New in 0.57 This could cause an unrecoverable bounce and you'd end up flipped on your back. Should be fixed now. * Sun now appears to grow in size as it gets very low in the horizon. +* Fixed a view frustum culling bug where the scene was not accurately culled + when your view was anything other than straight forward. New in 0.56 * Changed default HUD units to the more standard feet units. You can still