X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=NEWS;h=6efc78a2af2e9102632b4cc42c423d76d2404899;hb=bc99033c96b7f8c3c30904cf94248d924450348e;hp=8ab0d560cde2d578acf18fc3b96ed813e7eba7c2;hpb=6797b97530cd22af744f37ede69d40e16a063d97;p=flightgear.git diff --git a/NEWS b/NEWS index 8ab0d560c..6efc78a2a 100644 --- a/NEWS +++ b/NEWS @@ -1,3 +1,64 @@ +New in 0.7.6 +* December 15, 2000 +* Added night ground cover lights with user controllable densities on + a per texture basis. Lights have a bit of a "fog punch through" effect. +* Support added for "shaped" instrument panels. +* Added support for virtual panels that are larger than the screen + space which can scroll. +* Added waypoint and route flying support to the autopilot and HUD. +* New highly detailed runway textures with accurate markings. +* Added a basic piston engine model, with support for rpm, egt, cht, mp, + and mixture. +* Many tweaks and improvements to the c172 instrument panel. +* Corrections and additions to the airport and navaid database. +* Added an external interface to the property manager so you can + "telnet" into a running copy of FlightGear, cd through the property + tree and examine and even change values, all from a remote computer. +* Improvements to flight model initialization. +* Fixes and improvements to the save/restore code. +* Added a load/save dialog box for saving/restoring your current flight. +* Program notes max texture size for your card/driver so it can load + higher resultion textures if they are available and if you can use + them. +* Added a visibility= command line option for setting intial visibility + distance. +* Range of tiles loaded and drawn are now directly calculated from the current + visibility distance so that the ground always blends smoothly into sky. +* Rewrote the tile caching scheme so it is now more flexible, more dynamic, + simpler, and more robust. +* Updates to the FDM bus. +* Many clean ups with the view code to prepare the way for a greater + variety of external views. +* MSVC project files now included in the source distribution. +* Fixed a view bug that could make the aircraft model appear rotated + incorrectly +* Fixed a bug with the autopilot rate of climb hold. +* Internal property manager tweaks. +* Additional materials can be aliased to an existing material to save + texture space (at the expense of less texture variety) +* MSVC tweaks. +* MacOS tweaks. + +New in 0.7.5 +* September 18, 2000 +* Aircraft now starts at end of runway closest to desired heading. +* Runways now have accurate markings. +* Addition of a completely reconfigurable instrument panel. +* Tons of panel tweaks and fixes. Gyro now drifts, relocated whisky compass, + skid ball moves in the right direction, etc. +* Updates and tweaks to network multiplayer code. +* Tweaks to ground steering sensitivity. +* Updates to the UIUC flightmodel and icing research code. +* Fixed the sound problem in the previous version. +* Current scenery normal is now available for use. +* Current load queue size is now available for use. +* Added a configure time check for proper simgear version. +* Explicitely link in -lpthread if it exists. +* Fixed a couple namespace problems. +* MacOS and MSVC tweaks. +* Renamed JSBsim to JSBSim +* Added support in the material library for non-repeating textures. + New in 0.7.4 * July 19, 2000