X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=NEWS;h=6efc78a2af2e9102632b4cc42c423d76d2404899;hb=d116eb2a6273701c0adb208297582720a4bc7fa9;hp=0f5d47563e74cdc3b07139b9d6942dfe850dac31;hpb=9d15b886cf251dc61a07fb30702e0a342827cae7;p=flightgear.git diff --git a/NEWS b/NEWS index 0f5d47563..6efc78a2a 100644 --- a/NEWS +++ b/NEWS @@ -1,28 +1,252 @@ -New in 0.6.1 -* Tony Peden contributed a c172 flight model replacement for the - Navion. Still needs to be debugged a bit before it is usable. -* More MacOS portability fixes. -* More Borland C++ fixes. -* More IRIX fixes. -* Fixed a bug in handling windows drive letter, colon "C:" notation. -* Minor tweaks to the Astro sub section contributed by Durk Talsma. -* GUI updated contributed by Norman Vine. -* Fixed a problem with ambiguous constructors in the fgText class. -* Updates to JSBsim contributed by Jon Berndt. -* Created a tile load queue so that we only load one tile per frame. - This isn't entirely satisfactory, but it reduces the length of the - pause when crossing a tile boundary with several shorter pauses. -* Fixed bug with passing PUI keystrokes on to glut. -* Fixed a bug in tilecache size which caused occasional tiles to drop - out when more than one row is scheduled "simultaneously". -* Changes to scenery building tools to handle sliver detection and - resolution. -* Fixed several other minor bugs in the scenery creation tools. -* Added urban area support to scenery creation tools. -* Made the parallel scenery building tools a bit more robust if a - requested client machine happens to be offline by pinging it first - to see if it is alive. -* Added support for libgpc's new hole tracking interface. +New in 0.7.6 +* December 15, 2000 +* Added night ground cover lights with user controllable densities on + a per texture basis. Lights have a bit of a "fog punch through" effect. +* Support added for "shaped" instrument panels. +* Added support for virtual panels that are larger than the screen + space which can scroll. +* Added waypoint and route flying support to the autopilot and HUD. +* New highly detailed runway textures with accurate markings. +* Added a basic piston engine model, with support for rpm, egt, cht, mp, + and mixture. +* Many tweaks and improvements to the c172 instrument panel. +* Corrections and additions to the airport and navaid database. +* Added an external interface to the property manager so you can + "telnet" into a running copy of FlightGear, cd through the property + tree and examine and even change values, all from a remote computer. +* Improvements to flight model initialization. +* Fixes and improvements to the save/restore code. +* Added a load/save dialog box for saving/restoring your current flight. +* Program notes max texture size for your card/driver so it can load + higher resultion textures if they are available and if you can use + them. +* Added a visibility= command line option for setting intial visibility + distance. +* Range of tiles loaded and drawn are now directly calculated from the current + visibility distance so that the ground always blends smoothly into sky. +* Rewrote the tile caching scheme so it is now more flexible, more dynamic, + simpler, and more robust. +* Updates to the FDM bus. +* Many clean ups with the view code to prepare the way for a greater + variety of external views. +* MSVC project files now included in the source distribution. +* Fixed a view bug that could make the aircraft model appear rotated + incorrectly +* Fixed a bug with the autopilot rate of climb hold. +* Internal property manager tweaks. +* Additional materials can be aliased to an existing material to save + texture space (at the expense of less texture variety) +* MSVC tweaks. +* MacOS tweaks. + +New in 0.7.5 +* September 18, 2000 +* Aircraft now starts at end of runway closest to desired heading. +* Runways now have accurate markings. +* Addition of a completely reconfigurable instrument panel. +* Tons of panel tweaks and fixes. Gyro now drifts, relocated whisky compass, + skid ball moves in the right direction, etc. +* Updates and tweaks to network multiplayer code. +* Tweaks to ground steering sensitivity. +* Updates to the UIUC flightmodel and icing research code. +* Fixed the sound problem in the previous version. +* Current scenery normal is now available for use. +* Current load queue size is now available for use. +* Added a configure time check for proper simgear version. +* Explicitely link in -lpthread if it exists. +* Fixed a couple namespace problems. +* MacOS and MSVC tweaks. +* Renamed JSBsim to JSBSim +* Added support in the material library for non-repeating textures. + +New in 0.7.4 +* July 19, 2000 + +* VOR reception now scales with altitude. +* Added differential braking support. +* Landing gear modeling code now works in JSBSim +* Overhauled cloud code substantially, new cloud textures. +* Added support for Ray Woodworth's 5 axis motion chair. +* Red light the panel at night and shade based on time of day. + +* Fixed autopilot altitude hold increment bug. +* Fixed screen snap shot function. +* Fixed mach number for LaRCsim. +* --start-date-gmt option fixed. +* Fixes to uiuc includes and initializations +* Fixes to periodic scheduler. +* Fixed a tile loading bug if the load queue wasn't empty before a reset or + teleport. + +* Some additional MSVC5 portability fixes. +* Tweaks to build with newest gcc under Irix contributed by Erik Hofman. + +* Clean out a pile of old junk in the material manager library from the + pre-ssg days, and majorly overhauled it. +* Complete reengineering of the panel code in preparation for moving the + configuration out into a data file. +* Lots of hashing around with Joystick support trying to achieve something + that is flexible enough to handle the zillions of possible configurations + out there. Hopefully we are approaching a workable solution. +* Better windows support in our joystick module. +* View code simplifications and optimizations contributed by Norman Vine. + +* Added support for $FG_SCENERY and --fg-scenery=path so scenery can have a + different location from the base package. +* Moved drop in sky module, world time module, ephemeris module, and low + level communications modules over to simgear. +* Replaced gdbm with metakit +* Added David Megginson's property manager + + +New in 0.7.3 +* May 18, 2000 +* Added a radio stack 2 VOR/ILS and an ADF to the instrument panel. + You can change the frequencies by clicking on the knobs on the + instrument panels. You can now navigate with VOR/ADF/DME and fly + ILS approaches. +* Added a chronometer to the instrument panel. +* Added a "wet" compass to the top of the instrument panel. +* Compass, vsi, and altitute instruments and vacuum system are more + accurately modeled. +* Added a magnetic variation model. +* Added navaid database management and query code. +* Added magvar offset to VOR radials. +* Heading bug now display magnetic heading rather than true heading. +* Autopilot now has modes to track a VOR and GS. +* Added custom joystick client support so sim can be flown from a + remote joystick connected to another machine. This is in support of + some custom hardware located in the human factors research lab of the + university of minnesota. +* HUD controls are a bit different "h" toggles through day/night/off + modes and "H" cycles through brightness levels. +* Norman Vine contributed code to optionally do antialiased hud lines + on hardware that supports this. Norman also contributed additional + hud cleanups and updates. +* Updates to JSBsim flight dynamics code that includes a generic + reconfigurable flight control system, a initial state trimming routine, + support for wind and weather, support for flaps, independent trim control, + config files changes +* Updates to LaRCsim flight dynamcis code contributed by UIUC that + allows loading aircraft specifications at runtime from config files. + UIUC is using flightgear as a platform to do icing research. The UIUC + aircraft use the c172 gear model for now which causes some weirdness + on the ground for some of the larger aircraft. +* Flight model no longer has to be chosen at compile time. +* Separated ephemeris code from the actual sky rendering code and gave + this whole section a big overhaul. The moon should now consistantly + have the correct phase. +* Rebuilt the sky dome using ssg. +* Removed dependencies on mat3.h and friends (old srgp support lib) +* Airport lookups now done through gdbm (a light weight embedded database.) +* Converted ssgVTable's to ssgVtxTables which do proper memory + management and should facilitate use of compiled vertex arrays once + ssg add support for these. +* Overhauled autopilot internals, separated out the gui controls from + the actual autopilot code. +* Cygwin32 build fixes +* MSVC++ build fixes +* Mac build fixes + +New in 0.7.2 +* February 17, 2000 +* Lots of code reorganizations +* Build requires plib-1.1.x +* Build requires SimGear-0.0.x +* LaRCsim/c172 is now the default aircraft model. +* Added flaps support to control model. +* Lots of updates and tweaks for the LaRCsim/c172 model. +* Use a more standard texture/blend mode combination for sun/moon halos to + avoid render path that's not supported by all cards/drivers. +* Change reported speed on hud from V_equiv_kts to V_calibrated_kts +* Instrument panel rewrite by David Megginson. This isn't quite as flashy + as the first pass, but is much more functional, plays much better with + opengl, and it should be relatively easy for someone with graphical skills + to make it look more spiffy. +* MacOS fixes contributed by Darrell Walisser. +* Many JSBsim updates. +* Added a screen snapshot facility (F3). +* Added a load/save state function contributed by David Megginson. +* Added support for various I/O protocols and channels so that flightgear + can communicate with itself and other programs through a variety of means. +* Bug fix: The aircraft model used for external views was being included in + the height above terrain check so when the view position and the aircraft + model collided the current altitude kept getting pushed up to compensate, + but of course the aircraft model would get pushed up as well because it + tracks the current aircraft position and orientation. Thus you had a never + ending cycle ... +* Oliver's multiplayer network code now moved to his own subdirectory: + NetworkOLK +* Added simulated cloud puffs as we pass through the cloud layer. +* Cleaned up some memory leaks occuring between ssg and flightgear. +* Update to Christian's weather data base code. + +New in 0.7.1 +* Durk Talsma added a nifty cloud layer. +* Default to Christian Mayer's new weather system. +* Added routines to do screen printing contributed by Mark Vallevand. +* Added routines to do screen shots to ppm graphics file (all platforms) + contributed Rich Kaszeta. +* Added a magic carpet (aka slew) mode. +* Added a hot air balloon simulator mode. (alpha) +* Added a simple (direct lincage) autocoordation feature. +* Added a mode to control view (side to side and up and down) with the mouse. +* Fixed a DEM decoding problem which caused most of the terrain to be 256 + meter too high (and regenerated the world scenery with proper elevations.) +* Updates to JSBsim. +* Added support for a pilot view offset from the center of gravity. +* Various platform portability fixes. +* Updated time-offset/syncing command line options. +* Updated the FDM <==> Flight Gear interface to be more object oriented. + This should hopefully pave the way for being able to simulate several + concurrent entities. +* Removed unimplemented menu entries. +* Various scenery tools changes and enhancements in preparation for adding + runways (hopefully for the next release.) + +New in 0.7.0 +* Autopilot can now fly great circle routes. +* Incorporated a first stab at some networking code contributed by Oliver + Delise. +* Added Christian Mayer's new weather subsystem. +* Started adding support for "external" views ... still needs some work. +* Added a flight model acceleration funtion. +* Added support for mouse yoke control contributed by David Megginson. +* FDM model hertz now definable from the command line. +* Added initial timezone support so the user can have better control and more + options for setting the starting time of the sim. +* We now draw nonexistant tiles as ocean which means we only have to create + and distribute tiles that contain some sort of land mass. + +* Replaced basic render engine with plib's ssg (simple scene graph). +* Now expect plib to be installed in it's one true and official location. +* Added support for timegm() if it exists which explicitely expects GMT input. +* A bit of your basic code reorganization and shuffling. + +* Removed tools dependency on libgfc. Functionality is now covered by + shapelib which has been added into the Tools tree. +* Added support for the wonderful GSHHS global land mass data set. +* Removed dependecy on process-dem.pl script. +* Created a new distributed/parallel tile build system ... hmmm kind of super + computer or beowulf style stuff for getting large chunks of scenery built + as fast as possible. +* Only generate tiles that have land mass data since the sim can recreate pure + ocean tiles on the fly. +* First stab at a water flattening scheme to prevent oceans, lakes, and rivers + from running up and down the sides of hills. +* Changed the default "Work/" subdirectory layout. +* Updates to better handle segment boundaries in preparation for real airport + runway and lighting modeling. +* Updates and enhancements to my polygon management class. + +* Updates to JSBsim. +* Updates to Tony's c172 model. +* Updated getting started guide from Micheal Basler. + +* FreeBSD portability tweaks. +* MACos portability tweaks. +* Borland C++ tweaks. +* MSVC++ tweaks. New in 0.6.0 * Tons of improvements with scenery creation. Inter-tile gaps have been