X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=NEWS;h=6fcc148021c26fc1cb9f60cea71a686002a49520;hb=439779ee3673bf0534b88ad7223fca66e96273ed;hp=e38b25c1b5fae14b9b79a1d6edfc9bd55cb2a639;hpb=f2d1762eaad783bf80738fa4f181254544c532d0;p=flightgear.git diff --git a/NEWS b/NEWS index e38b25c1b..6fcc14802 100644 --- a/NEWS +++ b/NEWS @@ -1,8 +1,129 @@ +New in 0.6.0 +* Tons of improvements with scenery creation. Inter-tile gaps have been + fixed, distorted textures have been fixed, real coastlines have been added, + and many other subtle improvements. +* Tools for parallelizing the scenery building tasks. For instance by using + 20 machines in parallel, scenery for the entire USA can be regenerated in + just over 4 hours vs. 70+ hours on a single machine. +* Texture scale can be specified (and changed)( in the materials file. The + sim must be rerun for the change to take effect. +* Windows now uses plib joystick code so rudder pedals should now work. +* Now builds against Steve Baker's plib (portable game devel library) + distributed separately (www.woodsoup.org/~sbaker/plib/) +* Many source code changes for the MacOS port contributed by Darrell + Walisser (the port isn't quite there yet ...) +* Source code changes for better compiling with the Borland compiler. +* Source code changes for better compiling with the native Irix compilers. +* Fixed a bug so you can now fly across the international date line (or + more precisely the division between longitude = +/-180. +* Tweaks to the Astro section contributed by Durk Talsma. +* Autopilot improvements contributed by Norman Vine. +* Fonts/characters now drawn with texture maps for increased speed. +* Instrument panel can be toggled on and off with "P". +* GUI interface for tweaking some autopilot parameters. +* HUD appearance and layout changes contributed by Norman Vine, includes + faster font drawing for much better performance. +* Reset function added to reset you to your starting conditions. +* GUI function to enter a new airport id (and be transported there) +* Added serial output support for an "in-development" full motion cockpit. +* "Just in time" texture loading to reduce initial sim loading time. + + +New in 0.59 (This is an intermediate/stepping stone release. Skip this + release if you are interested in stability.) +* IRIX portability changes and support for native SGI compilers. +* Solaris portability tweaks +* Incorporated some MacOS portability changes (although the port is not + yet complete.) +* Changes to allow adjustment of the autopilot settings while it is + activated. +* Began complete overhaul of scenery generation tools. +* Fixed a view frustum culling bug. +* separated lib GPC (generic polygon clipper.) GPC is not "freeware" and + the author has explicitely refused our request to distribute source code + for this library with Flight Gear. +* updated installation and getting started guide +* switched to a simpler, lighter weight frame rate calculation method. +* new tile division scheme. +* GPS serial *output* fixes. +* Added a nifty halo to both the sun and moon. Preparation for allowing + subtle moon lighting effects at night. +* Incorporated Jon Berndt's new C++ flight model rewrite. +* Autopilot settings can be adjusted while active. +* Updates to the instrument panel. +* Fixed AOA reading on the HUD. +* Added random splash screens. +* Modified scenery loader to accept tri-fans. +* Other non-backwards compatible changes to scenery file format and tile + layout. + + +New in 0.58 +* Added JSBsim alpha code ... this is Jon S. Berndts alpha FDM rewrite. + Still lots to do, but you can watch a balistic flight for a short time. +* Renamed Simulator/Flight to Simulator/FDM +* Tweaks to assist building FGFS on solaris platforms. +* Moved Lib/DEM to Tools/DEM +* Started preparations for scenery generation tools overhaul. +* More MSVC++ support. +* Removed code that made the sun bigger at the horizon since this is just + an optical illusion in real life. +* Bug fixed so that the sim can start out at an airport below sea level. + +New in 0.57 +* Converted to a simpler frame rate counting method. +* Fixed the AOA reading on the HUD. +* Removed gpc from the Lib section of distribution by request of the + gpc Author. The gpc license is unfortunately not compatible with + the GPL. I may look for an alternative library, or just require + that developers download this library separately. +* First slew of changes from the MacOS porting effort contributed by + "Robert Puyol" . +* Support for an arbitrary number of serial ports + additional serial port + output tweaks. +* Serial output tweaks to make things more robust and act more like a GPS. +* Portability enhancements for Borland, Solaris, and SGI. +* Some internal class renaming and reorganizations. fgFLIGHT becomes FGState. + fgCONTROLS becomes FGControls. +* Started work on an "external" flight model so the sim can be driven from + external input (serial port, network, file, etc.) +* Fixed a problem that creeped in with setting the initial startup altitude. + This could cause an unrecoverable bounce and you'd end up flipped on your + back. Should be fixed now. +* Sun now appears to grow in size as it gets very low in the horizon. +* Fixed a view frustum culling bug where the scene was not accurately culled + when your view was anything other than straight forward. + +New in 0.56 +* Changed default HUD units to the more standard feet units. You can still + use meters by specifying the command line option "--units-meters". +* Added some initial joystick support using Steve's joystick interface class. + This works great under Linux, but Steve's class now needs to be ported to + Windoze and other platforms. +* Also added a fall back to the GLUT joystick routines for windows (until + we can find better joystick support.) +* Added some initial serial port support for acting like gps and outputing + nmea data such that could be fed into a flight map software package. +* Miscellaneous code clean ups, portability improvements, and optimizations. +* Switched to a streams based error/debug logging system that can be + completely stripped out for a release build (./configure --without-logging) +* Support for cygwin32 b20 compiler (latest release) +* Continued progress on instrument panel +* Support for starting fgfs at higher resolutions. + New in 0.55 +* New version of gpc (generic polygon clipping library) from + http://www.cs.man.ac.uk/aig/staff/alan/software/ * Brakes (use "b" to toggle) * Added an altitude hold module to the autopilot. Lock your current altitude with "ctrl-a", "cntr-a" again will deactivate. (Also lock your current heading with "ctrl-h", and again to deactivate.) +* Added a terrain following module ... "ctrl-t" to activate. +* Added an autothrottle ... "ctrl-s" to activate. +* Fixes so that terrain tools will work in windoze. +* More STL & Compiler compatibility fixes. +* Changes to use a Point3 class. +* Fixed win95/98 time problem that limited fps to about 18.3 New in 0.54 * Implimented audio envelopes so that pitch of engine changes with throttle